Forum Replies Created

Page 31 of 79
  • Hi,

    Try the following:
    -Apply the “Slow Fade On” preset instead of “Random Fade Up”
    -Twirld down the “Advanced” menu under “Range Selector1”
    -Swith on “Randomomize Order”
    -Play with the “Random Seed”

    I hope this may help.

    Salut.
    Serge

    “InvigoMany” On sale here:https://www.nyc-visual.com

  • Serge Hamad

    February 8, 2007 at 5:57 am in reply to: reflections in after effects

    Hi,

    You also could simply duplicate your text layer after animating it, reduce the text size of the dup, add a slight lens blur, reduce the opacity a little and distort the layer with the bulge effect or whatever to gain a more realistic look. You may need to animate the bulge center with a couple of frames depending on your text animation.

    I hope this helps.

    Salut
    Serge

    “InvigoMany” On sale here:https://www.nyc-visual.com

  • Serge Hamad

    February 7, 2007 at 6:32 am in reply to: Pro-aniamtor and 3d objects

    [richard] “but what are the UV co-ordinates ?”

    I couldn’t explain it better, so here you go:
    https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=41&postid=856039

    As to the mic in case TS don’t have the right thing for you just let me know as I may have a simillar mic that could fit your needs and it’s native ProAnimator/Invigorator.
    Mic:
    https://www.nyc-visual.com/Old_Mic.jpg
    https://www.nyc-visual.com/Old_Mic_Top.jpg
    https://www.nyc-visual.com/Old_Mic_Low.jpg

    Salut
    Serge

    “InvigoMany” On sale here:https://www.nyc-visual.com

  • Serge Hamad

    February 7, 2007 at 5:29 am in reply to: Pro-aniamtor and 3d objects

    Hi Richard,

    Make sure that your object was exported with the UV coordinates. Just ask the TS people.

    You only “comp” your textures if you need to alter them or simply create new ones using AE tools.

    What kind of object are you after?

    Salut.
    Serge

    “InvigoMany” On sale here:https://www.nyc-visual.com

  • Serge Hamad

    February 7, 2007 at 2:18 am in reply to: Invigorator Sword Project

    Hi ae4life,

    AMOF, I am sick. I caught a bad cold;-)

    Invigorator tutorials already exist in this forum. I promise to make some more once I am done with the training DVD. I have also posted many projects in the Zaxwerks forum and on my site. You may want to make a search using my name and including AEP or project.

    Salut.
    Serge

    “InvigoMany” On sale here:https://www.nyc-visual.com

  • Serge Hamad

    February 6, 2007 at 6:34 pm in reply to: How to create a sword?

    Hey,

    [Julian06] “Serge,i’m wondering how do you calculate the texture/bump maps?”

    Out of respect! You always have to respect the aspect ratio of your object. Click on the blade in the ai file you will see in the transform window that it is 96 x 597 in my original file it was first (96 x 598)so the correct apect ratio for a higher resolution map had to be (400 x 2466) or (648 x 3995) as a maximum resolution as Invigorator would not accept maps higher then 4000 pixels in width or height.

    I explain this in more details in the upcomming Invigorator training DVD and more!

    I hope this helps.

    Salut.
    Serge

    “InvigoMany” On sale here:https://www.nyc-visual.com

  • Serge Hamad

    February 6, 2007 at 5:12 pm in reply to: How to create a sword?

    Hi Julian06

    Of course, that’s why I did it;-) The link is in the post bellow.
    Yes the custom edge is only needed for the grip.
    If the object is complex you could of course trace it. Just import the picture, lock it and use the pentool or whatever you need to recreate the form.

    Salut.
    Serge

    “InvigoMany” On sale here:https://www.nyc-visual.com

  • Serge Hamad

    February 6, 2007 at 5:02 pm in reply to: How to create a sword?

    Hey Dotan,

    Here is the link:
    https://www.nyc-visual.com/Sword.sit

    Please open the Sword ai file first to see how I drew the blades and guard. Then check in Invigorator what edge was applied etc…
    The Sword_Edge ai file will show you how the grip was shaped. This file has to reside inside of your Custom Edges subfolder but you should know that if you followed the Invigomany tutorial.

    The edge has to be applied to a tinny circle (0.8 x 0.8).

    I won’t make a weapons CD but I will soon update my site with several objects. Among them many old weapons.

    Salut.
    Serge

    “InvigoMany” On sale here:https://www.nyc-visual.com

  • Serge Hamad

    February 6, 2007 at 4:59 am in reply to: How to create a sword?

    Hey Jon,

    The “Flair Straight” Outside Edge with an edge scale of 1000 and an Edge Offset of -10 will create the exact same bevel then the original picture. It’s just that you would have to create the blade in two parts. (Notice that the top part is not so beveled) You would also have to duplicate the “very” beveled blade, rotate it 180 degrees in the Y-Axis and push it in the Z-Axis so you don’t get a flat back. I decided to go the easier way not to confuse Dotan with the mapping.

    Glad you like the textures;-) I created them for a client so I couldn’t share them but I am sure Dotan can find some on the net for free.

    Salut my friend.
    Serge

    “InvigoMany” On sale here:https://www.nyc-visual.com

  • Serge Hamad

    February 6, 2007 at 12:09 am in reply to: How to create a sword?

    Hey,

    Check this out:
    https://www.nyc-visual.com/Sword.jpg
    https://www.nyc-visual.com/Sword_Details.jpg

    I will clean the aep and send it to you if you like the look. I can’t give you the texture maps though as they don’t belong to me.

    Salut.
    Serge

    “InvigoMany” On sale here:https://www.nyc-visual.com

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