i’m rendering at the moment which will take another 12 hrs, but i’ll attempt to describe it:
C4D version 11.5
scene: i’m exploding (with explosion FX) a sphere with a polygon displacement texture. i’m attempting to insert an object ‘inside’ the sphere so it can be seen as the sphere breaks apart. it looks fine in the single frame preview render at any stage of the explosion, but the inserted object will not render when i render ALL the frames as an animation, until all the polygons from the exploded sphere have cleared the screen. does this make any sense? i can upload the scene tomorrow, but i’m hoping someone has come across this before, and it’s just a matter of clicking a box…
thanks in advance!