Forum Replies Created

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  • Scyld

    July 2, 2013 at 6:43 pm in reply to: Animating Flight Paths – anyone done this before?

    mmm, that’s strange. when i render your file the animated sweep nurbs are flat 2D, not bending round with the wrap deformer which IS affecting the paths…. i haven’t changed anything on your file. or have i missed something? here’s a screenshot:

    6213_screenshot20130702at2.40.01pm.png.zip

  • Scyld

    July 2, 2013 at 4:12 pm in reply to: Animating Flight Paths – anyone done this before?

    thank you adam, my head’s hurting just looking at this, but i’ll dive in and follow your advice. couple of quick questions:

    i’m rendering your file and the animated wrap deformer doesn’t seem to affect the existing 6 x animated sweep nurbs… or is that a step i have to take from your advice?

    and any recommendations for smoothing out the lines? change type to bezier?

  • Scyld

    July 2, 2013 at 1:11 pm in reply to: Animating Flight Paths – anyone done this before?

    thank you! that’s an interesting way to do it i hadn’t considered. but it still doesn’t solve the problem of applying a spherize effect to a bunch of sweep nurbs over time. so it starts with a flat 2D map of animated flight patterns, and gradually wraps round an invisible sphere to become globe-like…

    anyone figured out how to apply a wrap deformer to a group of sweep nurbs?

  • Scyld

    June 25, 2013 at 9:45 pm in reply to: anyone know how to do a random reveal?

    ok, i think i get it. so one last question: how would i add a 5 frame fade in to each of the animated T’s? the way they pop in feels a little harsh.

  • Scyld

    June 25, 2013 at 3:39 pm in reply to: anyone know how to do a random reveal?

    this is great info, thank you. i’m going to work through it to try and understand how this breaks down.

  • Scyld

    June 25, 2013 at 12:54 pm in reply to: anyone know how to do a random reveal?

    wow, works perfectly! thank you adam. excuse my ignorance but could you explain a little more your process? i’m trying to figure out how the two effectors work…

  • Scyld

    November 16, 2011 at 2:36 pm in reply to: Anyone good with using motion capture in C4D?

    thanks for your time.

    so you see the trace lines when you uncheck ‘trace vertices’? i can see trace lines set up for regular splines no problem, just not for imported .fxb files. aghh this is frustrating! i’m using 11.5 if that explains anything…

  • Scyld

    November 16, 2011 at 3:40 am in reply to: Anyone good with using motion capture in C4D?

    mmm, i’ve unclicked the ‘trace vertices’ box but still no tracer paths… is there something in my display i need to activate to see the tracer?

  • Scyld

    June 17, 2011 at 8:48 pm in reply to: how to create a light pass?

    sure. how do i add an attachment?

  • Scyld

    June 17, 2011 at 11:49 am in reply to: how to create a light pass?

    many thanks for your time, i figured it out.

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