Forum Replies Created

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  • Sasha Zelman

    June 18, 2012 at 7:18 pm in reply to: Aligning Multiple Objects in Animation

    Sorry for the confusion… My question is rather general, since I am looking for conceptual answer rather than specific one, but I can certainly put it in rather specific form by simple example:

    Given black raster layer with 10 randomly scattered white pixels is it possible to automatically align centers of 10 vector layers with the coordinates of these white pixels?

  • Tylor,

    Thank you for the reply. What I am trying to achieve is to integrate AE in numerous script and action workflow that I have with Photoshop and Illustrator files. I use Illustrator multiple art-boards and their PDF-counterpart multipage PDF heavily, on Photoshop side – I use nested and layered Smart Objects. Turning Illustrator and Photoshop layers into sequences is kind of basic AE thing that I am familiar with, but the above formats seem to be needed to be converted into individual files before AE can use them as sequences and that is a bit inconvenient. Just imagine dropping in PDF file and animating the pages – but that does not work. I was hoping that I was missing something.

  • Sasha Zelman

    January 2, 2012 at 7:24 pm in reply to: Search and Replace in C4D?

    Adam, that is pretty cool! I feel that this approach has quite a potential – so many things can be done with it… Thank you.

  • Sasha Zelman

    January 2, 2012 at 7:13 pm in reply to: Search and Replace in C4D?

    As usual your suggestion is excellent. Thank you.

  • Sasha Zelman

    December 18, 2011 at 7:28 am in reply to: Boolean Trouble. Is it C4D glitch or is it just me?

    Thank you for for the help. I will have to be bolder in trying different approaches – I love C4D, but once in a while it appears to be glitching…

  • Sasha Zelman

    December 17, 2011 at 7:39 pm in reply to: Boolean Trouble. Is it C4D glitch or is it just me?

    Reducing polys helped with speed but why aren’t all slices the same thickness? Please see the sample.

    Thank you for your help, of course.

  • Sasha Zelman

    December 12, 2011 at 11:29 pm in reply to: Complex Gradients Fast?

    Thank you… I do use Photoshop and Illustrator a lot and use C4D as if it were very complex Photoshop plugin… but discover that in many respects it is deeper and better designed program than Photoshop… no flame war intended…

  • Sasha Zelman

    December 12, 2011 at 11:23 pm in reply to: Complex Gradients Fast?

    Every little bit helps… thank you.

  • Sasha Zelman

    December 5, 2011 at 8:26 pm in reply to: Complex Gradients Fast?

    By complex I mean 50-200 color nodes per gradient. It takes me about 3 seconds to build such gradient in XenoDream and it would take me 5-10 minutes to build it manually in C4D, so I am asking about faster ways to do so.

    One way to do it I guess would be to build material with multiple layers in where each of the layers is a relatively simple gradient (10-20 nodes) and then combine them using different blending modes. After initial setup it would be relatively fast to produce new gradient material.

    I sense that there may be another way of nesting colorizers, applying different gradient materials with gradients in alpha on top of each other and combining it with moGraph color – so I was hoping that some of you more experienced guys can give me some advice… that’s all.

  • Sasha Zelman

    November 6, 2011 at 2:57 am in reply to: Color and texture variation

    Thank you, Brian… That will simplify things a bit…
    I knew it before but forgot…

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