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Boolean Trouble. Is it C4D glitch or is it just me?
Trying to build quite simple boolean setup:
Item A. Plane cloned 100 times in cloner object
Item B. Sphere.
When using boolean to intersect A and B I expect to see plane slices in the shape of the sphere… and it kind of looks like this… but for some reason additional geometry pops up between slices in irregular intervals… and the whole thing is way too slow… like if I were using a mesh with 2 million polygons… What am I doing wrong?I will appreciate any help