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  • Adam,

    Thank you a lot for such quick reply. I will experiment with the first item a bit later, but to illustrate the issues with item number 3, please take a look at https://behance.vo.llnwd.net/profiles25/345323/projects/1194529/d88ac51c8b8c1383f6934f66fcc9865a.jpg image. See how some sides of this procedural displacement are clean while others are serrated. Is there a way to make them all look polished? Is there a way to achieve this polished look with a bitmap source and somehow round up the geometry on sides?

    Your texture flipping tip was very helpful. Is there something like this for rotation?

    Thank you again.

  • Sasha Zelman

    February 21, 2011 at 5:15 am in reply to: Limiting effector influence on clones of clones

    Thank you for all the help, Brian. C4D is very rich program and I will try to cover the ground a bit at a time with contextual help and tutorials. It’s a pity that book selection on the subject is rather limited though.

  • Sasha Zelman

    February 19, 2011 at 5:36 pm in reply to: Limiting effector influence on clones of clones

    Brian, Thank you again. I will try to find time today to play with different clone and effector order and see what I can learn.

    In general I am interested in developing nested structures where changes at the base of the structure ripple through the whole. I will appreciate any suggestion on what aspects of C4D I should study with such goal in mind.

    Another aspect that I am interested is a substitution capabilities something akin to a search and replace feature of in a text editor, so one type of object can be easily substituted for another kind. So far I see that MoText would work this way, but I would like to extend the concept to other objects – splines, primitives and polygons. Can you recommend some general approach to achieve such goal?

    I am very thankful for your help – it is much quicker way to learn then to sieve through many articles of the help section, yet I am looking for in depth book on the subject to learn things on my own. What I am searching is not necessarily “follow by example” book but rather good theory about core principles, concepts and logic of C4D – don’t mind some formulas, math, code. Do you have any suggestions?

    Sasha

  • Sasha Zelman

    February 19, 2011 at 4:41 am in reply to: Limiting effector influence on clones of clones

    Thank you Brian for the reply. It worked fine but now I have another issue – how to keep smaller cubes aligned to the sides of the larger ones – is there a way to keep objects connected while their position/rotation/scale is affected by effectors?

    Thank you again.
    Sasha

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