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Color and texture variation
What are the useful ways to easily increase color and texture variation in a material? Using Adam’s suggestions I see that since it is possible to nest different shaders in Multishader and Layer shaders then it should be possible to exponentially increase the number of variations by using blending modes and alphas and additionally layering materials on top of each other. How far can it go? Can I nest them ten layers deep? What are the standard ways achieving the variety? What are their advantages?
Is there a way to make preview accurate – it appears that it ignores some shaders while displaying others incorrectly.
Is there a way to drag and drop shaders from different materials into texture slots since only one material window can be opened?