Sam Treadway
Forum Replies Created
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Try MoExtrude instead:
Make it a child of the polygon object and link to the polygon selection tag and a spline profile (arc spline for instance).
This method is also non-destructive and can be animated by manipulating the spline objects points with deformers on the spline, etc. -
Think all you need to do is:
– middle click the null (so that the null and tag are both selected)
– drag the null into the timeline (you may or may not see the objects listed depending on the current view options in the timeline)
– in the timeline menu goto Functions > Bake Objects…
– make sure the appropriate parameters are checked and click OK. -
Sam Treadway
February 11, 2020 at 2:02 am in reply to: Emulate flowing liquid in tube. Quick questionInstead of trying to eyeball the gradient you could simple set it to step mode and then spread out the UVs on the tag to give it a blur. Then animate the V offset on the tag instead of the gradient itself.
There is a “loop” checkbox in the cloner. I think that’s what you’re looking for. You’ll need to make sure the number of clones and offset are evenly divided or adjust the start or end point until the first looped clone appears in the correct place.
14018_liquidflowsimulation.c4d.zip
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I’m on a Mac but the concept is the same regardless of OS. These kinds of workarounds can work but I haven’t tested your problem exactly as it hasn’t been an issue with C4D.
mklink should work. Are you sure you’re in the Command Prompt (CMD) and not power shell?
Also you may need to run as administrator (right-click on the application in the search results) .if you type in just mklink by itself you should see the help. If there is an error message instead, then I’m afraid I can’t be of much help there.
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Sam Treadway
February 4, 2020 at 2:11 am in reply to: X-Particles get stuck when using xpFollowSurface modifierIn the xpFollowSurface object at the bottom of the Object tab, turn on “Accurate”.
In the xpSplineMesher object at the bottom of the Object tab, set the subdivision level to 1.The particles will round the sharp corners but will twirl around the surface once.
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Sam Treadway
February 3, 2020 at 2:21 pm in reply to: Cloned objects along a spline with a surface deformer rotating around splineCool. Yeah I didn’t look at the name of the poster until after I responded but recognized the name. I think the film was called Judges, right?
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Sam Treadway
February 3, 2020 at 3:30 am in reply to: Cloned objects along a spline with a surface deformer rotating around spline–
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Sam Treadway
February 3, 2020 at 3:29 am in reply to: Cloned objects along a spline with a surface deformer rotating around splineCreate an instance object (modeling menu) and point it to the displaced spline object. In the Cloner, reference the instance object as the Rail. Then pull the instance object straight up until there is no jitter in the clones. Also, on the Cloner maker sure “Fix Clones” is off.
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Try creating a symbolic link (google it if unfamiliar) outside of the shared directory such as on the desktop or user documents that points to the containing folder in the shared location. Then open the files from this alternative path. This will not duplicate the files but will trick C4D into thinking they are located in a different path. This is just a hunch but has worked for me in certain situations similar to this in the past.
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Sam Treadway
January 31, 2020 at 2:44 am in reply to: Why doesn’t the bake object process seem to work when I export an object as a .3ds file?Download MeshLab (https://www.meshlab.net) and import the .3ds file into it.
It should give you more insight into problems with the exported file. It may be other objects in the scene that are not compatible or the way the file is structured. It will also give an error message if it is unable to locate texture files also.If everything looks good in MeshLab then re-export to 3ds from that app and see if the software will then read it.