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Cloned objects along a spline with a surface deformer rotating around spline
I’m creating a string of oil booms floating in the water. The water is made wavy with a displacer.
I clone the boom along the spine and use a surface deformer on the spline. This works well to a point. All the booms are individual and don’t bend but instead follow the spline. So far so good. Here’s the problem, if I use the “align to spline” function in the cloner, the booms are in the right place in a string just like I want and it’s bobbing up and down on the water…however the booms are rotating around the spline instead of staying up/down with the seam on top.
I’ve tried everything from rails to effectors, but maybe my whole approach is wrong. Any thoughts?