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Activity Forums Maxon Cinema 4D Why doesn’t the bake object process seem to work when I export an object as a .3ds file?

  • Why doesn’t the bake object process seem to work when I export an object as a .3ds file?

    Posted by Hilary Tsai on January 30, 2020 at 2:40 am

    I have a textured object, which I’m trying to export to bring into Isadora software as a .3ds (Isadora only accepts .3ds). When I bake the object, export it as .3ds and import to Isadora, I get a message saying “texture could not be found” even though both my .3ds and texture file were saved in the same folder, as Isadora specifies it must be for it to work. This made me think exporting a baked object in C4D only works for formats other than 3DS. Is this accurate? Isadora won’t accept FBX or OBJ’s, only 3DS.

    Honestly, I have no idea if this is more of an Isadora issue than C4D. I’m continuing to try to figure this out; if anyone has any insight on the C4D to Isadora workflow, please feel free to weigh in on how to get export a 3DS with baked textures the same way it works for FBX.

    Sam Treadway replied 6 years, 3 months ago 2 Members · 1 Reply
  • 1 Reply
  • Sam Treadway

    January 31, 2020 at 2:44 am

    Download MeshLab (https://www.meshlab.net) and import the .3ds file into it.
    It should give you more insight into problems with the exported file. It may be other objects in the scene that are not compatible or the way the file is structured. It will also give an error message if it is unable to locate texture files also.

    If everything looks good in MeshLab then re-export to 3ds from that app and see if the software will then read it.

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