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Why doesn’t the bake object process seem to work when I export an object as a .3ds file?
I have a textured object, which I’m trying to export to bring into Isadora software as a .3ds (Isadora only accepts .3ds). When I bake the object, export it as .3ds and import to Isadora, I get a message saying “texture could not be found” even though both my .3ds and texture file were saved in the same folder, as Isadora specifies it must be for it to work. This made me think exporting a baked object in C4D only works for formats other than 3DS. Is this accurate? Isadora won’t accept FBX or OBJ’s, only 3DS.
Honestly, I have no idea if this is more of an Isadora issue than C4D. I’m continuing to try to figure this out; if anyone has any insight on the C4D to Isadora workflow, please feel free to weigh in on how to get export a 3DS with baked textures the same way it works for FBX.