Forum Replies Created

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  • Sam Treadway

    September 27, 2019 at 2:17 am in reply to: How to bind clothing to character rig?

    First, the jacket doesn’t need to be a part of the same hierarchy as the joints. It can be anywhere in the scene hierarchy outside the joints hierarchy.

    In the Character menu, select the “Skin” deformer and make that a child of the jacket mesh object.
    Select the “Include” tab of the Skin deformer, change the mode to “Include” and drag the jacket mesh object into the list.
    Now select the jacket mesh object and in the tags menu find the “Weight” tag (under rigging in r21 and I think Character under r20-).
    Now that the Weight tag is added to the mesh, lock the attributes manager, middle-mouse-click the root of the joints hierarchy (which will select all children as well) OR select the root and from the objects manager menu bar goto: Edit > Select Children.
    Drag that selection into the joints list of the Weight tag (that was locked in view in the Attributes manager)
    Now you can unlock the Attributes manager.

    Select the jacket mesh object.
    open the weight manager: Character menu > Manager > Weight Manager
    Paint weights or use the Auto Weight feature.

    To Paint weights, switch to the Paint Tool: Tools menu > Paint Tool
    Switch to points mode and adjust your paint settings in the Weight manager on the Commands Tab.
    Select specific joints to assign weights to on the Joints tab of the Weight Manager (you can keep both tabs open by click-dragging across them or shift-clicking them).
    Have fun painting!

  • Sam Treadway

    September 26, 2019 at 3:05 pm in reply to: Cinema 4D (R19) won’t launch on my Mac

    Sorry about that. I now see I typed the wrong flag on the change mode command. Glad you were able to fix it.

    Here are some more things to test that I always recommend when troubleshooting:
    1. Double-click that executable directly “/Applications/MAXON/Cinema 4D R19/Cinema 4D.app/Contents/MacOS/Cinema 4D”
    This will launch a terminal window and spit out all the debug info you need.
    Look for any signs at the end when it halts other than the message about the MobileDevice package.

    2. Create a new user profile on the Mac and login and go through the initial setup stuff.
    Immediately try to start up C4D. If it works as expected then you know something in your main user profile is the cause.
    If it still doesn’t work, then it is either the application install or the OS.
    In that case, rule out the application first by deleting every trace of it in:
    /Applications
    ~/Library/Preferences/c4d19_####### files
    ~/Library/Preferences/MAXON

    3. Try to delete the problem file again (for testing purposes as temp solution)
    You will probably have to disable system integrity protection if not already.
    First, I’m assuming you’ve performed first aid on the disk from within system recovery?
    Do that by shutting down, then powering up and holding down command-R for a while.
    In system recovery open up disk utility and run first aid and see if it is able to detect a problem.
    If it comes back clean then you can try to move or rename the file after disabling system integrity protection and then following the steps from earlier.
    While still in system recovery, launch the terminal and type in the command: csrutil disable
    After pressing return you should get a confirmation that it will take effect after reboot.
    Do that and boot up normally.

    If you are able to move or rename the file, then in terminal you can reenable SIP with: csrutil enable
    After you reboot, system integrity protection will force the system files back to their original state which should hopefully fix it (if that is truly the problem).

  • Sam Treadway

    September 26, 2019 at 1:58 am in reply to: Cinema 4D (R19) won’t launch on my Mac

    This has happened to me a few times in the past for a variety of reasons.
    Usually it’s a corrupt Cinema 4D.prf file or the executable bit on the C4D executable file was flipped during a restore from the backup server.
    You can run this in terminal to make sure the executable bit is set:


    sudo chmod -x "/Applications/[***C4D intall directory***]/Cinema 4D.app/Contents/MacOS/Cinema 4D"

    If that doesn’t work and you want to tamper with the problematic OS core files, you can mount the system as read/write for the current session temporarily and then change the file name with these terminal commands:


    sudo mount -uw /; cd /System/Library/PrivateFrameworks/MobileDevice.framework/Versions/A/; sudo mv MobileDevice MobileDevice.bak

  • Sam Treadway

    September 21, 2019 at 2:01 am in reply to: duplicated image over texture

    select the texture tag (next to the object in the object manager) and in the attributes, turn “Tile” off.

    https://help.maxon.net/us/#TTEXTURE-ID_TAGPROPERTIES?anchor=TEXTURETAG_TILE

  • This will depend on how your camera is setup.

    If your camera is not animated and angled straight along one axis:
    You can throw the entire animation in a null, and center that null at 0,0,0
    Create two instance objects that reference that null and offset each by the total width.
    Or you can just instance once and position far right and left edges to 0 and align the camera in the middle as I did in the attachment.

    13726_seamless.c4d.zip

  • Sam Treadway

    September 13, 2019 at 1:10 am in reply to: UV texture maps – pixel perfect

    While in UV Polygon edit mode, select all the UV polygons on the object.
    In the UV mapping dialog window > Projection tab: Click on “Cubic 2”
    Then on the Tansform tab: Set the Scale X and Y attributes to 2 and 4

  • Sam Treadway

    August 19, 2019 at 2:47 am in reply to: Shoe modeling subdivision surface problem

    If you have a recent version of C4D then you will want to get to know the bevel deformer.

    First, get rid of all the extra cuts you have so that you have just 3 edges on the back (top, mid, bottom) and two on the front part.
    Select all the bottom and top edges and if you’ve extruded inward then those corder edges that you want to square off.
    Now create a selection set from those edges.

    Add a bevel deformer as a child of the mesh and drag that edge election tag to the bevel deformer’s “Selection” field.
    Set the Bevel Mode of the deformer to “Solid” and adjust the offset.
    Drop the mesh in a SDS and you’ll get something like this:

  • I’m unable to download the file. The link seams dead.

    One thing to check if you are using standard or physical renderer is the “Ray Depth” setting under the Options tab in the render settings.
    If you have ambient occlusion turned on then this could be effecting the look also.

  • Sam Treadway

    August 15, 2019 at 1:15 am in reply to: My objects in viewport disappeared!

    I’ll start with the obvious:
    1. Have you tried restarting C4D?
    2. Check that viewport solo mode is not turned on:
    – under the menu: Tools > Modes > Viewport Solo Off
    3. Check the stop lights next to each object and make sure you didn’t accidentally swipe them all off – this is easy to do by holding Alt+Shift and dragging over the stoplights next to any of the objects.
    4. Check your layers and make sure they aren’t included in a layer that was set to hidden.

    If all else fails then try selecting all the objects in the object manager, copy, create a new scene, save that scene in the same directory as the original and then paste. All materials that are applied to objects will carry over but you will have to do the same process for other materials and render settings.

  • – On the spot light > noise quick tab – turn that noise off
    – create a new material and turn on only the luminance and alpha channels
    – in the luminance channel add a solid color or static texture if you want
    – in the alpha channel set the texture to noise and adjust the noise as you like.
    – in the noise you can set the animation speed AND the “loop period” parameter is key. I believe it is in seconds, not frames so you need to do that math based on the FPS set in the project settings.
    – assign that material directly to the spot light.

    Let me know if that’s what you’re looking for.

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