Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D How to bind clothing to character rig?

  • How to bind clothing to character rig?

    Posted by Matthew Heinzler on September 27, 2019 at 12:40 am

    I have searched for hours trying to figure this out. I see people suggest “binding clothing to the rig”, but no clear step-by-step on how to actually do it.

    I have a Mixamo character opened in C4D. I have a jacket I purchased (in A pose, not T). I want the jacket to bind with the rig so it when she lifts her arms or twists her waist, the jacket moves with it. I don’t need cloth simulation. This might be simple I just don’t have the experience to know how to set it up.

    Thank you for reviewing and any help you can offer.

    Kenneth McGowan replied 2 years, 11 months ago 3 Members · 3 Replies
  • 3 Replies
  • Sam Treadway

    September 27, 2019 at 2:17 am

    First, the jacket doesn’t need to be a part of the same hierarchy as the joints. It can be anywhere in the scene hierarchy outside the joints hierarchy.

    In the Character menu, select the “Skin” deformer and make that a child of the jacket mesh object.
    Select the “Include” tab of the Skin deformer, change the mode to “Include” and drag the jacket mesh object into the list.
    Now select the jacket mesh object and in the tags menu find the “Weight” tag (under rigging in r21 and I think Character under r20-).
    Now that the Weight tag is added to the mesh, lock the attributes manager, middle-mouse-click the root of the joints hierarchy (which will select all children as well) OR select the root and from the objects manager menu bar goto: Edit > Select Children.
    Drag that selection into the joints list of the Weight tag (that was locked in view in the Attributes manager)
    Now you can unlock the Attributes manager.

    Select the jacket mesh object.
    open the weight manager: Character menu > Manager > Weight Manager
    Paint weights or use the Auto Weight feature.

    To Paint weights, switch to the Paint Tool: Tools menu > Paint Tool
    Switch to points mode and adjust your paint settings in the Weight manager on the Commands Tab.
    Select specific joints to assign weights to on the Joints tab of the Weight Manager (you can keep both tabs open by click-dragging across them or shift-clicking them).
    Have fun painting!

  • Matthew Heinzler

    September 27, 2019 at 8:13 pm

    Thank you sincerely for your thoughtful and detailed response. I followed your guidelines and everything worked, providing me a great foundation to refine these skills. You’re awesome.

  • Kenneth McGowan

    June 13, 2023 at 11:02 pm

    Is there a video for this written tutorial? Thank you.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy