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Shoe modeling subdivision surface problem
Hello
I have a newbie problem and im hoping someone will help because im stuck trying to model an adidas originals sneaker.
The problem is the soul of the shoe. I am not sure how to approach the end part of the soul. The example photos are bellow.Question is: Is there a way to cut geometry like this without it messing up, so that one part of the soul is up, and another is lower – without
geometry messing up or introducing cuts that will squareify the form? Or should you just do the entire soul and fix that last part afterwards,
with extrusions?


