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  • Shoe modeling subdivision surface problem

    Posted by Djordje Mojsilovic on August 18, 2019 at 9:53 am

    Hello
    I have a newbie problem and im hoping someone will help because im stuck trying to model an adidas originals sneaker.
    The problem is the soul of the shoe. I am not sure how to approach the end part of the soul. The example photos are bellow.

    Question is: Is there a way to cut geometry like this without it messing up, so that one part of the soul is up, and another is lower – without
    geometry messing up or introducing cuts that will squareify the form? Or should you just do the entire soul and fix that last part afterwards,
    with extrusions?

    Sam Treadway replied 6 years, 9 months ago 2 Members · 1 Reply
  • 1 Reply
  • Sam Treadway

    August 19, 2019 at 2:47 am

    If you have a recent version of C4D then you will want to get to know the bevel deformer.

    First, get rid of all the extra cuts you have so that you have just 3 edges on the back (top, mid, bottom) and two on the front part.
    Select all the bottom and top edges and if you’ve extruded inward then those corder edges that you want to square off.
    Now create a selection set from those edges.

    Add a bevel deformer as a child of the mesh and drag that edge election tag to the bevel deformer’s “Selection” field.
    Set the Bevel Mode of the deformer to “Solid” and adjust the offset.
    Drop the mesh in a SDS and you’ll get something like this:

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