Forum Replies Created

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  • Ryan Hill

    March 10, 2006 at 3:32 pm in reply to: Casting shadows AE7 Independance day

    An animated mask could be good for the moving parts. Look up rotoscoping tips, like using a seperate mask for each limb, etc.

    For complicated shapes like trees, I might be inclined to use vector paint instead of masks.

    You might also be able to get some value from difference matte, depending on your background. If you can use that in place of animated masks, it will be a little less rotoscoping for you to do.

    And then you can replace all the footage with a white solid to create a composition of the shadows, and then apply that to the original footage.

    If you’re good with blue screen, you could shoot some of the people seperately, and then lift a sheet of carboard in front of the light.

  • Ryan Hill

    March 10, 2006 at 2:47 pm in reply to: color isolation

    Leave Color

  • Ryan Hill

    March 10, 2006 at 2:37 pm in reply to: Absolute location versus relative?

    Ah, excellent.

  • Ryan Hill

    March 10, 2006 at 2:37 pm in reply to: Absolute location versus relative?

    Ah, excellent.

  • Ryan Hill

    March 9, 2006 at 3:11 pm in reply to: Casting shadows AE7 Independance day

    If you’re no expert, then I would highly recommend keeping the camera still.

    One thing you could try is make a distance map and use it for time displacement. This assumes that your shadow moves at a constant speed.

    Another approach that will be more intuitive but maybe more time-consuming is break the image into many layers, make them all 3d, and then animate a solid passing in front of a light.

    You can add an expression to base the scale on the Z value. I’ll try to come back to this thread later once I’ve figured out an expression for that.

  • Ryan Hill

    March 9, 2006 at 3:11 pm in reply to: Casting shadows AE7 Independance day

    If you’re no expert, then I would highly recommend keeping the camera still.

    One thing you could try is make a distance map and use it for time displacement. This assumes that your shadow moves at a constant speed.

    Another approach that will be more intuitive but maybe more time-consuming is break the image into many layers, make them all 3d, and then animate a solid passing in front of a light.

    You can add an expression to base the scale on the Z value. I’ll try to come back to this thread later once I’ve figured out an expression for that.

  • Ryan Hill

    March 8, 2006 at 9:41 pm in reply to: 3d card

    Also note you could probably have done this more simply by parenting one side to the other.

  • Ryan Hill

    March 8, 2006 at 5:13 pm in reply to: How to rotate a mask shape without alter its scale?

    I’ll have to check that out, and see just how smart and interpolate can be.

  • Ryan Hill

    March 8, 2006 at 5:07 pm in reply to: Mission Impossible face removal

    I remember the old MI did a lot of stuff like: the guy reaches under his neck, starts peeling, cuts to another angle, finishes peeling with the new actor.

    If you’re really set on doing it digitally for cheap, you could do a close-up of the first actor. Green screen his hands reaching up to grab his face, apply a distortion to the face to let it stretch out and pull off, revealing the second actor. It will look like the fakest thing ever, but if you make the right rubber noises, it’ll get the point across.

  • Ryan Hill

    March 8, 2006 at 4:08 pm in reply to: How to do a animated sticker

    When the animation starts, grab all your colours from the footage so that it matches. Maybe put it on a 3d layer and imitate the lighting.

    If the camera is moving, it’s going to be very hard to match the animation up so it doesn’t look like it’s floating above the sticker instead of on it.

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