Ryan Hill
Forum Replies Created
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I think Pascal has functions.
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Ryan Hill
March 14, 2006 at 3:57 pm in reply to: pendulum expression variation – is this variation even possible?As I understand, a sin wave will describe the horizontal motion of a pendulum.
You could anchor your legs at the hips and base their rotation on a sin of the location. Parent them to the body and then just move the body. You can access the leg’s absolute position, instead of the position relative to its parent, with something like:
toWorld(position)
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Ryan Hill
March 14, 2006 at 3:57 pm in reply to: pendulum expression variation – is this variation even possible?As I understand, a sin wave will describe the horizontal motion of a pendulum.
You could anchor your legs at the hips and base their rotation on a sin of the location. Parent them to the body and then just move the body. You can access the leg’s absolute position, instead of the position relative to its parent, with something like:
toWorld(position)
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In the code you quoted, “function” is defining a function. In this case, that function is called digits.
I expect that later in the expression, there’s something like:
digits(timecode,4);When it reaches this point, because digits has already been defined as a function, it executes the code contained within the { } with the values of myVal=timecode and myNumDigits=4.
Defining functions is something that’s useful sometimes to organize large amounts of code, or to re-use the same code multiple times.
Does this make sense?
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In the code you quoted, “function” is defining a function. In this case, that function is called digits.
I expect that later in the expression, there’s something like:
digits(timecode,4);When it reaches this point, because digits has already been defined as a function, it executes the code contained within the { } with the values of myVal=timecode and myNumDigits=4.
Defining functions is something that’s useful sometimes to organize large amounts of code, or to re-use the same code multiple times.
Does this make sense?
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Okay. I haven’t seen 24, so I’m just going by your description.
Fast random motion can be acheived with a wiggle expression. If you want to make the wiggle more violent over time, you can pick-whip the parameters of the wiggle to some animated sliders. I don’t know from your description if you’d apply it directly to the text layer’s position, or to your glow effect.
One thing you can use is you can duplicate the 24 layer, and then apply a radial blur. (Though, if this is what it looks like then maybe a directional blur is more suitable. Often, if I think the blur is too smooth, I’ll apply some high contrast film grain before the blur.
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Okay. I haven’t seen 24, so I’m just going by your description.
Fast random motion can be acheived with a wiggle expression. If you want to make the wiggle more violent over time, you can pick-whip the parameters of the wiggle to some animated sliders. I don’t know from your description if you’d apply it directly to the text layer’s position, or to your glow effect.
One thing you can use is you can duplicate the 24 layer, and then apply a radial blur. (Though, if this is what it looks like then maybe a directional blur is more suitable. Often, if I think the blur is too smooth, I’ll apply some high contrast film grain before the blur.
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Use this expression in your scale property.
temp = (position[2]/900+1)*100;
[temp, temp, 1]This is based on if your camera has a zoom value of 900 px.
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Use this expression in your scale property.
temp = (position[2]/900+1)*100;
[temp, temp, 1]This is based on if your camera has a zoom value of 900 px.
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An animated mask could be good for the moving parts. Look up rotoscoping tips, like using a seperate mask for each limb, etc.
For complicated shapes like trees, I might be inclined to use vector paint instead of masks.
You might also be able to get some value from difference matte, depending on your background. If you can use that in place of animated masks, it will be a little less rotoscoping for you to do.
And then you can replace all the footage with a white solid to create a composition of the shadows, and then apply that to the original footage.
If you’re good with blue screen, you could shoot some of the people seperately, and then lift a sheet of carboard in front of the light.