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How to rotate a mask shape without alter its scale?
AE 6.5, under WindowsXP.
The problem come up when i created a circular mask to use as path at Render/Audio Spectrum effect. I wanted to animate the mask rotation. I set a keyframe at Mask/Mask Shape and rotated the shape (by Ctrl+T)(free transform mask) to create another keyframe some seconds after the first one. The mask rotated, but its scale varied: it scaled down and then scaled up to the original aspect. How can i avoid it?
ps: it is not necessary to apply any effect to see the problem: if you animate the mask shape rotation, the scale will be animated too…