Forum Replies Created

Page 1 of 10
  • solved by myself,

    i just had to move to deformed object above the cloner an now it
    gets processed before.

    🙂

    traufeller.de

  • Ronny Traufeller

    November 29, 2017 at 5:32 pm in reply to: Thermo vision visualisation

    hey,

    that would be the simplest way to go forward,
    i am just looking for a 3D effect that goes somehow truh
    the body.

    like the heat map in turbulence fd looks like:

    thanks,
    Ronny

    traufeller.de

  • thanks for your thoughts so far,
    i think the bodypaint approach is pretty legit.

    Also sharing a psd with fixed layernames could be pretty good
    cross software situations ( BP, PS; AE ) to preserve a layer order structur.

    actually i started a setup using the Octane plugin, it provides a mixed material
    where i can use alpha maps independent from the material itself.
    kinda like selections..

    so some could drag and drop fabrics independent from the “distribution file”

    other minor problem:
    no matter what solution will make it once, i am still stumbling how to scale and rotate a fabric, with uvw mapping.
    because i cant simply transform the image inside the shader that will be dynamicly changed , but thats way to complicated
    at this stage, i will make variations for each fabric in scale and rotation i guess.

    okay thanks again,

    i might give an update once this clears out ☺

    Ron

  • hey,

    i know its a very blue eye’d idea..

    And i am doing the intermediate step with an
    after effects comp that key’s and outputs greyscaled images.
    And its possible in other 3D Apps, so i am just asking.

    The final thing will be different kinds of fabrics on one mesh, and i wanted to keep
    everything in one document for the fashion designers,

    i am not in a rush here, and honistly i think it could be a strong feature if it would exist no?

    thx,
    Ronny

    traufeller.de

  • Maybe i am missing something ☺ how would you proceed?
    Keep in mind that i want to get several greyscale Images Out
    Of this, alpha maps. And that i want to Stack Materials That Way.
    I dont want to solve this by doing it in a Layer based System in one material.

    If you have a Way in mind outside of mine please go on. The Image
    Was something i found somewhere Else, that still describes my plan perfectly.

    Thank so far,
    Ron

    traufeller.de

  • Hey Adam,

    Wow!

    I already get to the uv relax method,
    but the Script you found seems amazing!

    I will Try that tomorow !

    Big thanks

    traufeller.de

  • Ronny Traufeller

    June 22, 2016 at 12:45 pm in reply to: XPRESSO: read size of objects in group

    not really, its a whole bunch of them

    in this scene, they are some sort of backround filling.
    so its okay if they behaive wrong.

    what i did now, is to use a mograph fracture object and i time efffector,
    with a random effector to bring variation.
    its kinda solved, but i am still courious about the xpresso approach.

    thanks,
    Ronny

    traufeller.de

  • Ronny Traufeller

    September 17, 2015 at 9:43 pm in reply to: collision node, not working when dynamics included

    hey brian,

    perfect, i didnt know that
    there is another node for dynamic collisions,
    but it makes sense.

    i will find a way with that one.

    thankls a lot!

    Ronny

    traufeller.de

  • Ronny Traufeller

    June 15, 2015 at 2:29 pm in reply to: particular line has some gaps

    thanks alot,

    i have a good feeling that this is what i am looking for,
    infortunatly its not available when using layer emitters.

    maybe i go for a point emitter and clone this setup 6 times
    fot the final thing.

    thanks,
    Ronny

    traufeller.de

  • Ronny Traufeller

    June 13, 2015 at 11:49 am in reply to: particular line has some gaps

    i tried that to inhuman values,
    but it seems like i just get more particles in the
    dotted spots, the gaps still remain.

    so the structure of the dashed line becomes more clear when i
    increase the particles per second.

    my feeling is, that i need to emit even between the frames.

    R

    traufeller.de

Page 1 of 10

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy