thanks for your thoughts so far,
i think the bodypaint approach is pretty legit.
Also sharing a psd with fixed layernames could be pretty good
cross software situations ( BP, PS; AE ) to preserve a layer order structur.
actually i started a setup using the Octane plugin, it provides a mixed material
where i can use alpha maps independent from the material itself.
kinda like selections..
so some could drag and drop fabrics independent from the “distribution file”
other minor problem:
no matter what solution will make it once, i am still stumbling how to scale and rotate a fabric, with uvw mapping.
because i cant simply transform the image inside the shader that will be dynamicly changed , but thats way to complicated
at this stage, i will make variations for each fabric in scale and rotation i guess.
okay thanks again,
i might give an update once this clears out ☺
Ron