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Activity Forums Maxon Cinema 4D collision node, not working when dynamics included

  • collision node, not working when dynamics included

    Posted by Ronny Traufeller on September 16, 2015 at 11:47 pm

    i have some sort of pinball setup,

    where the ball touches objects inside.
    In Xpresso i use the collision node,
    with a selection, for each object.

    basicly it works, when i move the ball
    by hand. i can see the texture changing
    attached to the selection.

    but when using dynamics it is not
    happening.

    ( i tried the priority in expresso, but no success )

    maybe someone
    knows the solution.

    thanks,
    Ronny!

    also file:

    9261_pinball01cow.c4d.zip

    traufeller.de

    Ronny Traufeller replied 10 years, 7 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    September 17, 2015 at 2:04 am

    I think you are going to have to use the Dynamics Collision Node instead – probably no collision is happening by the rules of the older collision deformer – harder to get the head around, far more powerful but it doesn’t output the collision as a selection tag..

  • Ronny Traufeller

    September 17, 2015 at 9:43 pm

    hey brian,

    perfect, i didnt know that
    there is another node for dynamic collisions,
    but it makes sense.

    i will find a way with that one.

    thankls a lot!

    Ronny

    traufeller.de

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