it gives me sort of an crazy result,
because its emitting from vertices of an object
it is connecting the first stack of points and
then so on.
before

after

i was thinking to tell the tracer to just connect every 24th particle (because its emitting 24 every frame), so it is connecting the right ones in a chain. but puuhh, no idea to make such precise calls
to the tracer ..
i guess i need to stick to small sphere again to keep the streaks.
is there maybe a little trick to keep the particles low ( maybe use stick shape )
Ronny
traufeller.de