Forum Replies Created

Page 375 of 410
  • Roland R. kahlenberg

    October 2, 2006 at 8:18 pm in reply to: rendering HD framesets to avid 10-bit

    AFAIK, the Avid Meridien CODEC is 8-bit. You’ll need their HD CODEC for 10-bit.

    HTH
    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

  • Roland R. kahlenberg

    October 2, 2006 at 8:16 pm in reply to: Text effect(stretch)

    Loof for CC ScaleWipe.

    HTH
    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

  • You’ve typed quite a bit of info but unfortunately you’ve not described your problem. You’ll get more precise solution(s) if you describe the problem, as well as your workflow and what it is that you’re doing.

    As a starter, I suggest that you set the camera to a single point camera. That means switching of its point of interest. It’ll be a lot easier to control the camera.

    HTH
    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

  • Roland R. kahlenberg

    September 30, 2006 at 1:23 am in reply to: AE text to particle dust

    There’s a COW tutorial that does this trick – minus the particles landing onto a surface. For that bit, you’ll need particle playground. Checkout my COW tutorial, particle playland, which covers Kinetic Friction. You’ll need Kinetic Friction to have the particles land on some part of your comp. Blowing up the text requires you to use either Layer Exploder or Particle Exploder, depending on how you input your text. This bit takes some time to render.

    HTH
    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

  • Roland R. kahlenberg

    September 30, 2006 at 1:19 am in reply to: basic expression help

    You should be using the random method and not wiggle. Wiggle works with the numbers that you put into the script in a relative manner. SInce you want absolute numbers, use the random method.

    To affect opacity so that it kicks in randomly between values of 10 to 80, the script would be like this –
    random(10,80)
    For random position points between the vertices (0,0) and (40,50), the script is –
    random([0,0],[40,50])

    If you wanted to have the randomness occur in intervals then precomp it and set the precomp so that it’s frame rate reflects the intervals. Ensure that you jump into the composition’s settings menu, under the advanced tab and check the Maintain Framerate … option.

    HTH
    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

  • Roland R. kahlenberg

    September 30, 2006 at 1:19 am in reply to: basic expression help

    You should be using the random method and not wiggle. Wiggle works with the numbers that you put into the script in a relative manner. SInce you want absolute numbers, use the random method.

    To affect opacity so that it kicks in randomly between values of 10 to 80, the script would be like this –
    random(10,80)
    For random position points between the vertices (0,0) and (40,50), the script is –
    random([0,0],[40,50])

    If you wanted to have the randomness occur in intervals then precomp it and set the precomp so that it’s frame rate reflects the intervals. Ensure that you jump into the composition’s settings menu, under the advanced tab and check the Maintain Framerate … option.

    HTH
    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

  • Roland R. kahlenberg

    September 30, 2006 at 12:55 am in reply to: how do you make light streaks/trails?

    I’m not familiar with the ads you’ve mentioned but your description provides a clue that Trapcode’s Particular can certainly perform the feat. Should you not have Trapcode then check out Bill O’Neil’s COW tutorials on creating smeared colors.

    HTH
    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

  • Roland R. kahlenberg

    September 29, 2006 at 1:59 pm in reply to: FRUSTRATING Jaggy / Anti Alias ISSUES with AE

    There is a known issue in AE that has to do more blurring than anti-aliasing and it involves 3D layers. The trick is to set your comp’s 3D rendering engine to the basic setup and not the Advance 3d Renderer. Admittedly, it’s not much of a solution is you need intersecting 3D layers. But this is the only known limitation, that I know of. 😉

    Not too sure if this is your issue. Apologies but the machine I’m on is not equipped with AE to check out your issue directly.

    HTH
    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

  • Roland R. kahlenberg

    September 29, 2006 at 10:21 am in reply to: Animated GIF render problem

    [Skeeter] “When I export as an Animated Gif, the resulting animation has a lot of red and blue noise dots over the majority of the image.”

    The artefacting sounds like it’s the result dithering. Try to reduce the number of colors in your image. GIF’s contain 256 colors – total. Stay away from wide gradients. See if this does the trick. Wes’ suggestion should work provided ImageReady does a better job in reducing the colors/optimizng the palette for the GIF animation – chances are that it does.

    HTH
    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

  • Roland R. kahlenberg

    September 26, 2006 at 8:23 am in reply to: how to make smoke trailer from footage?

    And then there’s Echo with Blur and Displacement. Again, lots of options to get going.

    HTH
    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

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