Forum Replies Created

Page 99 of 152
  • Pierre Jasmin

    January 28, 2009 at 3:09 am in reply to: Shooting for Twixtor

    The AE compatible version of the plugin is what you want then.

    There is a value for Twixtor to shoot 60 FPS (results will be at worst better), with caveat that it makes the workflow more difficult inside of FCP (AE deals with that change of frame rate 60 to 24P properly).

    Pierre

  • Pierre Jasmin

    January 28, 2009 at 3:09 am in reply to: Shooting for Twixtor

    The AE compatible version of the plugin is what you want then.

    There is a value for Twixtor to shoot 60 FPS (results will be at worst better), with caveat that it makes the workflow more difficult inside of FCP (AE deals with that change of frame rate 60 to 24P properly).

    Pierre

  • Pierre Jasmin

    January 26, 2009 at 7:14 pm in reply to: Shooting for Twixtor

    no,

    If you plan to do the Twixtor work in FCP and maintain a 10 bpc process then I would use the FxPlug version of our plugin as the AE version only works in 8bpc in FCP

    What Pete is saying, is if you have After Effects or Combustion for example, then you could consider doing Twixtor work in them as they support an input of 60P and output of 24P which would save you an intermediate step.

    Pierre

  • Pierre Jasmin

    January 26, 2009 at 7:14 pm in reply to: Shooting for Twixtor

    no,

    If you plan to do the Twixtor work in FCP and maintain a 10 bpc process then I would use the FxPlug version of our plugin as the AE version only works in 8bpc in FCP

    What Pete is saying, is if you have After Effects or Combustion for example, then you could consider doing Twixtor work in them as they support an input of 60P and output of 24P which would save you an intermediate step.

    Pierre

  • Pierre Jasmin

    January 26, 2009 at 6:42 pm in reply to: Shooting for Twixtor

    If you are going out to film, and plan to maintain your output 10 bit per channel I would advise the FxPlug version for FCP

    And yes the more input frames per second you have, the easier it is for Twixtor, particularly for extreme slowmos.

    Note FCP does not support frame rate conversion per se (input at some FPS and output at some other FPS) so you will have to do your slow-mo offline in you like and use a trick like an intermediate pass with QuickTime PRO to convert to still frames.

    Pierre

  • Pierre Jasmin

    January 26, 2009 at 6:42 pm in reply to: Shooting for Twixtor

    If you are going out to film, and plan to maintain your output 10 bit per channel I would advise the FxPlug version for FCP

    And yes the more input frames per second you have, the easier it is for Twixtor, particularly for extreme slowmos.

    Note FCP does not support frame rate conversion per se (input at some FPS and output at some other FPS) so you will have to do your slow-mo offline in you like and use a trick like an intermediate pass with QuickTime PRO to convert to still frames.

    Pierre

  • Pierre Jasmin

    January 23, 2009 at 4:49 pm in reply to: RSM not working right in Nuke

    I bet you have the make sure the Motion Vectors Input is set to raw (check the raw data button for that read node) otherwise it gets linearized while it already is.

    Pierre

  • Pierre Jasmin

    January 23, 2009 at 4:49 pm in reply to: RSM not working right in Nuke

    I bet you have the make sure the Motion Vectors Input is set to raw (check the raw data button for that read node) otherwise it gets linearized while it already is.

    Pierre

  • Pierre Jasmin

    January 19, 2009 at 8:18 pm in reply to: super slow motion without pauses

    EG: If you are slowmo by a factor of 3X with blend mode, and working in frame mode, you could instead of going from frame 0 to 99, type 0.17 (half of 1/3) to 99.17 then you will never fall on a full frame.

    Any way you can send a project and 10 source frames to techsupport at revisionfx dot com or if too big use the form on our website in support section (to ask support questions) and it will return an ftp site.

    Pierre

  • Pierre Jasmin

    January 19, 2009 at 8:18 pm in reply to: super slow motion without pauses

    EG: If you are slowmo by a factor of 3X with blend mode, and working in frame mode, you could instead of going from frame 0 to 99, type 0.17 (half of 1/3) to 99.17 then you will never fall on a full frame.

    Any way you can send a project and 10 source frames to techsupport at revisionfx dot com or if too big use the form on our website in support section (to ask support questions) and it will return an ftp site.

    Pierre

Page 99 of 152

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