Forum Replies Created

Page 144 of 152
  • Did you look at our tutorials?

    https://www.revisionfx.com/rstwixtortutorials.htm

    Also it sorts of vary per applications, are you using AE or something else?

    Pierre

  • Did you look at our tutorials?

    https://www.revisionfx.com/rstwixtortutorials.htm

    Also it sorts of vary per applications, are you using AE or something else?

    Pierre

  • Pierre Jasmin

    January 17, 2006 at 6:50 pm in reply to: What exactly is 32-bit??

    Have not really tested to see it actually works with third party effects, but the 10-16 bits processing appears to be real, so it’s the first NLE (except maybe for Avid DS and Discreet Fire) that can actually process effects at higher bit depth, which is very cool. However the 32 bit float thing as far as I understand (I can be wrong) in this version might fall more on the marketing schmok thing to feature match FCP marketing schmok as it does not mean much if the precision is not retained.

    Pierre

  • Pierre Jasmin

    January 17, 2006 at 6:33 pm in reply to: AE 7 and Silhouette Roto

    It was curious gfx not silhouette roto
    see the curious forum on creative cow for more info

    Pierre

  • Pierre Jasmin

    January 17, 2006 at 6:00 pm in reply to: lm2DMV_v21 normalize

    Send some frames to techsupport@revisionfx.com
    Try to keep it below 10 megs
    A few frames will do, the color pass and the MV pass
    As long as we can see the frame before and after to have a sense of what the motion is

    Pierre

  • Pierre Jasmin

    January 17, 2006 at 6:00 pm in reply to: lm2DMV_v21 normalize

    Send some frames to techsupport@revisionfx.com
    Try to keep it below 10 megs
    A few frames will do, the color pass and the MV pass
    As long as we can see the frame before and after to have a sense of what the motion is

    Pierre

  • Pierre Jasmin

    January 17, 2006 at 7:08 am in reply to: Final Cut Pro 6!!

    “- Real 10bit support. I have doubts that FCP renders all effects in 10-bits and some of them are just plain buggy in 10bit.”

    They could do like Premiere 2 and support that via support for 16 bits AE compatible plugins (although I have not tested). So like Combustion which supports 10,12 and 16 and bump all to 16 bit for the effect. And before they put their head in the sand (never taking anything for granted here) – support for AE plugins on MacIntel. I stopped dreaming about improved support in that area and the Motion AE support is not of much help sometimes. There should be just two effects model supported, AE for CPU and FXPlugs for real-time effects and support made complete and any other ways to make effects deprecated so as to not dilute efforts.

    —-
    “-Better keyframes: Ability to select, move and copy multiple keyframes. Better keyframe window (why not a large animation graph as a new tab in the timeline or browser window?)”

    —-

    Add ability to animate menus and checkbox booleans and possibility for an effect to run through a sequence (analyze) and write values as key-frames.

    —-
    “Going to Cinematool is a huge loss of time and a very bad workflow.”

    Maybe to embed that would allow then one to maintain different FPS (and hopefully even resolutions) gracefully in a timeline.

    —-
    Intelligent (not hidden) image sequences support.

    —-

    Would probably be cool as the age where everyone has quad processors and huge amounts of memory, it will allow things like background processing of a section of a timeline on a part of the sequence while continuing editing. Of course that would work only with CPU effects.

  • Pierre Jasmin

    January 17, 2006 at 6:10 am in reply to: I have shade/shape, need help!!!

    Maybe send your project to techsupport@revisionfx.com
    It should not happen

    Pierre

  • Pierre Jasmin

    January 17, 2006 at 6:10 am in reply to: I have shade/shape, need help!!!

    Maybe send your project to techsupport@revisionfx.com
    It should not happen

    Pierre

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