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lm2DMV_v21 normalize
i am using the lm2DMV_v21 shader to extract vector informaion from a swirling object in maya.v7.0 ( windows ).i used the normalize value from the max displace value in output window. but still i dont get proper output .i tried uncompressed tif(as there is no 16bit support in mentalray for maya) & mental ray .mt too. but the images are not upto expected level.
as i use RSMB for shake the output is not what i wanted..
can anyone suggest me a solution..regards
swastik