Forum Replies Created

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  • Phil Biggs

    January 27, 2011 at 6:40 am in reply to: Fancy 3D Banner

    As with most modeling, nine times out of ten it’s better to start of with primitives. Hope this helps:
    https://www.philipbiggs.com/quick_ribbon_tutorial.jpg
    Cheers,
    Phil
    Senior Broadcast Editor
    Disney Cruise Line

  • Phil Biggs

    May 14, 2009 at 7:52 pm in reply to: Fancy 3D Banner

    There are several ways to achieve this, the most obvious being sweep nurbs along a spline. In this example though, I used a long, thin, subdivided plane, moved the points and edges to get the shape of the banner, then dropped it into a hypernurbs object. The thickness was achieved using the Explosion FX deformer using only the cluster thickness parameter.
    Cheers,
    Phil

  • Phil Biggs

    April 7, 2009 at 9:03 pm in reply to: glass render problems

    Think I fixed it – the liquid and the inner glass polys were in the exact same space. I scaled down the liquid a touch and it works fine.
    Cheers,
    Phil

  • Phil Biggs

    December 24, 2008 at 2:50 pm in reply to: optimize points on a spline question

    Thank you,
    the points just wouldn’t weld or optimize so I ended up putting the spline into an extrude nurbs object with a depth of 0m. I then made it editable, optimized the points, selected all the edges and used the edge to spline command. Kind of a long way around but it finally got rid of all those extra points.
    Cheers,
    Phil

  • Phil Biggs

    December 21, 2008 at 9:03 pm in reply to: two sided polgon texuring question

    Thank you, I knew it would be something ridiculously simple! Just when you think you’re starting to get a hang of something, it’s the easy things that remind you that there’s still a long way to go…

  • Phil Biggs

    November 15, 2008 at 2:09 am in reply to: make thicker plugin

    Thank you,
    the Explosion FX worked (following a current state to object command). I have been trying to build a British soccer team logo in 3D. The 2D logo has a scroll drawn to look 3D.

    It has been a challenge to make the fake 3D into actual 3D to match the 2D original (if that makes any sense). I had been trying with splines and sweep nurbs but couldn’t match the original shape accurately enough. I ended up using polys in a hypernurbs object and then adding the thickness. I would still like to build this with splines so I can animate the scroll growth with the sweepnurbs start and end parameters. Is there any way I can create a spline from the existing points of my polygon object (say the top row of points)?
    Cheers,
    Phil

  • Phil Biggs

    February 23, 2008 at 9:10 pm in reply to: looping cloth

    Many thanks for your swift response, we’ll give that a try.
    Cheers,
    Phil

  • Phil Biggs

    January 10, 2006 at 4:04 pm in reply to: I thought I understood fields…

    Point taken Steve!
    I guess I’ve always been guilty of undercharging for my work – you know – ‘friends rates’ for people who I just met etc. I really need to toughen up in that respect. But, if it came down to picking melons to pay for the youth hostel, or doing some design work for the same money… 😉
    Anyway – have Powerbook, will travel.
    Cheers guys,
    Phil

  • Phil Biggs

    January 10, 2006 at 1:29 pm in reply to: I thought I understood fields…

    Thanks for your help guys,
    As John suggested, the captured footage is actually upper field first. It works fine back in Edition when separated as upper first, then rendered out lower first (the last combination I tried)!
    Cheers,
    Phil

    Oh – John, I’m heading out to Australia from the UK next week to do a bit of travelling. Can you recommend anywhere I could look for some low paid casual graphic design / operating work?
    Cheers

  • Phil Biggs

    January 9, 2006 at 7:58 pm in reply to: stop and play button weirdness

    Many thanks for your reply,
    I’ve tried the disc in 3 players and it does the same thing each time. Your advice makes sense although there doesn’t appear to be a number selector in the timeline properties window – is that a feature in version 1.5? I only have 1.0.1 – there is only name and description options. If I name the timelines as a number and sort them in the correct order in the timelines tab, will that have the same effect?
    Cheers,
    Phil

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