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optimize points on a spline question
Hi guys,
I’ve been given an Illustrator logo which I’ve imported into C4D. I’ve noticed on several corners there are multiple points all occupying the same space, which is messing up the sweep nurbs object I need to use. My question is, how is it possible to weld these points together when they’re all on top of each other? Is it possible to convert a spline to edges (the logo is all linear), optimize the points, and then convert in back to a spline? Hope this makes sense.
Many thanks,
Phil