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Activity Forums Maxon Cinema 4D two sided polgon texuring question

  • two sided polgon texuring question

    Posted by Phil Biggs on December 21, 2008 at 7:00 pm

    Hello there,
    I have a company logo built in 3D to match the 2D version. It can best be described as a stretched spherical shell with holes cut out of it. It is important that the shell has no thickness (which would be visible along the edges of the holes) but the inside of the shell needs to be textured with a different shader to the outside. So my question is this: is it possible to texture the opposite side of a poly differently to the face in which the normals are facing? Or is the only way to duplicate the whole object, reverse the normals and scale it down slightly?
    Cheers,
    Phil

    Phil Biggs replied 17 years, 4 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    December 21, 2008 at 8:06 pm

    in the Texture Tag just under Projection is Side, change it from the default Both to Front for one of your textures and Back for the other. You only see the second texture when you render (or if you have Enhanced OGL on).

  • Phil Biggs

    December 21, 2008 at 9:03 pm

    Thank you, I knew it would be something ridiculously simple! Just when you think you’re starting to get a hang of something, it’s the easy things that remind you that there’s still a long way to go…

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