-
two sided polgon texuring question
Hello there,
I have a company logo built in 3D to match the 2D version. It can best be described as a stretched spherical shell with holes cut out of it. It is important that the shell has no thickness (which would be visible along the edges of the holes) but the inside of the shell needs to be textured with a different shader to the outside. So my question is this: is it possible to texture the opposite side of a poly differently to the face in which the normals are facing? Or is the only way to duplicate the whole object, reverse the normals and scale it down slightly?
Cheers,
Phil
