Forum Replies Created

Page 87 of 186
  • Peter Mcauley

    June 19, 2009 at 7:14 pm in reply to: style pallet problem

    Hi Anthony,

    You might want to see if one of the techs in our support department can assist you. You can reach them by sending an email to support@borisfx.com.

    Cheers,

    Peter.

  • Peter Mcauley

    June 18, 2009 at 3:47 pm in reply to: Generating countdown with timecode

    Hi Duane,

    The Timecode generator is incapable of generating numbers in reverse, only forward. I suggest using the Numbers option instead, as this allows for a countdown style effect.

    And here’s how to set it up:

    • create a title track
    • select the face of the title track
    • select the generator tab in the controls window
    • set the generator type to numbers
    • go to the start of the timeline
    • set the value that you want the countdown to start with
    • set the interpolation to linear
    • go to the end of the timeline
    • set the value for the end number of the countdown

    Alternately, you can stick with the Timecode option, render the clip and the import the clip and reverse the timing. Remember to set the keyframe interpolation to linear and not decelerate.

    Hope this helps.

    Cheers,

    Peter.

  • Peter Mcauley

    June 17, 2009 at 5:04 pm in reply to: seeing host video

    Hi John,

    In addition to the advice that Matt offered, you will need to make sure that you have the following option set correctly for image previews:

    Launch RED and select Preview>Image>Update Source

    Cheers,

    Peter.

  • Peter Mcauley

    June 17, 2009 at 11:25 am in reply to: Nesting Extruded Splines in AE using BCC6

    Hi Jose,

    Well, After Effects is a 2.5 D compositing solution, and if you precomp then you lose the ability for full 3D in that precomped layer. The only way to do what you want is to keep all of the 3D layers in the main comp, where you are using 3D cameras, avoiding the use of precomps.

    Cheers,

    Peter.

  • Peter Mcauley

    June 15, 2009 at 1:30 pm in reply to: Where Can I Find 4.3.3?

    Hey Guys,

    The changes from RED 4.3.1 to 4.3.3 are thus:

    • feature: subtitle import
    • change: correct timing issue with imported sub-title files in PAL projects
    • feature: cross platform font handling
    • change: correct issue with font substitution when RED projects are crossed from Mac to Win

    So it’s a minor change but as usual, I would recommend the update to all RED users.

    Cheers,

    (The other) Peter. 🙂

  • Hi Fred,

    We no longer offer the printed user guide for our products – the references to this item that remain in the electronic help files are there in error and probably should be removed.

    Thanks,

    Peter.

  • Peter Mcauley

    June 12, 2009 at 7:43 pm in reply to: Many entries in RED Keyframe Library have errors

    Hi Peter,

    Could you please send me an email off list? You can reach me at peterm@borisfx.com.

    Cheers,

    Peter.

  • Peter Mcauley

    June 11, 2009 at 1:58 pm in reply to: Many entries in RED Keyframe Library have errors

    Hi Peter,

    Thanks for bringing this to my attention – I’ll move this forward to engineering to see what they can do to resolve the issue of the broken templates.

    Cheers,

    Peter.

  • Peter Mcauley

    June 10, 2009 at 7:43 pm in reply to: So, how does overshoot work?

    Hi Joel,

    Generally speaking, the Motion Path Filter is most useful when you want to apply the same motion to several objects at once. The filter enables the creation of a path shape along which objects can be placed. You then meyframe the motion of the shape(s) along the generated path shape. There’s a tutorial on our web site that explains the feature in more detail. I would recommend checking it out .. here’s a link: https://www.borisfx.com/red/motion_path/MotPath.html

    For what you are doing, I would suggest enabling the Animate mode, then setting the start and end points for the shape in time. Set the keyframe interpolation to ease in / out. Then enable the Motion Path on-screen controls (Preview>Controls>Motion Path) and use a combination of manipulating the motion path’s on-screen bezier handles and sliding the keyframes in the timeline to control the speed and direction of movement. Does that explain this system a little bit better?

    Cheers,

    Peter.

  • Peter Mcauley

    June 10, 2009 at 1:18 pm in reply to: So, how does overshoot work?

    Hi Joel,

    From your message, it’s not really clear to me exactly what effect you are trying to generate. I can help you with RED, but first I need to know exactly what look you are trying to achieve.

    In RED, overshoot is typically associated with type-on effects. It describes, for instance, the effect of text arriving on screen and pushing past it’s target / destination position, then coming back to rest at the target / destination position. Or something that bounces before coming to rest.

    The Static option, when enabled, prevents the automatic generation of keyframes when a parameter value is changed from the default state. When disabled, ie when you are in Animate Mode, a keyframe is generated at the current frame in time for any change to any parameter. The exception to this rule is when any individual parameter has been set to Constant Interpolation, which because of it’s nature prevents keyframes from being generated for that particular parameter regardless of the setting of the static/animate mode switch.

    There are bezier handles in the timeline that can be used to adjust the position of an object – this is a value graph. RED does not have a separate speed graph option in the current shipping version of the product.

    I hope this helps,

    Peter.

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