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Nesting Extruded Splines in AE using BCC6
Using AE CS4 and BCC6, I created a rectangular 3D “platform”. I would like to nest that comp within another so that I can have a camera fly through multiple instances of this platform.
However, when I bring it into another comp it loses its 3D. I have tried precomping, and even turning on collapse transitions button in the final comp. Not sure what I am doing wrong?I am using a camera in the Final Comp. Do I need one in the precomp as well?,
THANKS.
Jose G