Paul Conigliaro
Forum Replies Created
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Paul Conigliaro
November 13, 2008 at 1:49 am in reply to: How to recreate this snow blizzard logo with particularI don’t have AE in front of me at the moment, but did you try CC Particle World instead of particular? It has some animation presets like twirly and vortex that might work.
CS3, FCS2
[Note: Using Particular, 3-D Stroke, and now Form do not instantly make your designs “teh awesome.”] -
AE’s built in tracker can only track points on screen. Once they leave the frame, AE has no way of knowing where they are. If you have CS4, you might want to take a look at Mocha, which is a planar tracking system and should work well for this type of track.
CS3, FCS2
[Note: Using Particular, 3-D Stroke, and now Form do not instantly make your designs “teh awesome.”] -
If your starting vob is 352×576, I would have guessed that’s where your problem is. But if it looks fine until it comes out of AE, that’s odd. What other codec options do you have when you convert it to an AVI?
Your render settings look fine. What is your comp set to? There might be a little weird artifacting when you’re removing the camera shake, but that’s all I can think of.
The last thing I might recommend is to check the lossless output module. If you have quicktime, try changing it from avi to quicktime and using “Animation” as the compressor.
CS3, FCS2
[Note: Using Particular, 3-D Stroke, and now Form do not instantly make your designs “teh awesome.”] -
There are many issues going to/from FCP and AE. I would suggest exporting the Quicktimes from FCP as Animation or Uncompressed 8-bit. Many, many people (myself included) have reported problems with exporting QT files in native format from FCP. Most of the time it involves a gamma shift.
You may also want to try going to the AE project settings (File:Project Settings…) and check “Match Legacy After Effects Quicktime Gamma Adjustments.” Some people have reported better results with that enabled.
Good luck.
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Well, starting from a DVD source is never ideal, but it sounds like that is your only option.
Two things:
If possible, when ripping the DVD, make sure to rip the full resolution. I’m in the States, but I believe PAL DVDs have a resolution of 720×576. After Effects will read the proper pixel aspect, etc.Secondly, what compression is applied to the AVI (both when converting from DVD and rendering out of AE)? AVI is just a container format. The actual compression can be one of several codecs. If I had to guess, it sounds like you’re rendering out of AE as DV or some form of MPEG.
Any extra information you have would definitely help narrow down the problem.
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What about just duping the text layer, applying a fast blur of a few pixels and animating a mask over it?
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As far as I know, there is no way to rotate individual particles like that. (I believe the way plugins like Particle World & Particular use “3D” particles is by having them constantly orient towards camera.)
You should be able to fake this by pre-comping your note layer and rotating the note inside the precomp. Then setting the Texture Time to “From Start” should get you staggered rotations.
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I’m in CS3, so I’m not sure if this will work in previous version, but here’s how I achieved this:
1. In your main comp window, click the pulldown menu and select “New Comp Viewer.” This will open a second comp window (or tab).
2. Select your precomp from the newly created comp viewer.
3. Drag the tab to the edge of the window. You should see a purple drop zone appear on the edge.
Now you should have two views available that will allow you to view both comps at the same time.
Also, if you want you can lock the main comp window so when you drill down into precomps, you’re still viewing the “master” comp.
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I would play with CC Particle World, which responds to camera movements. Use faded spheres for the particle type, up the XYZ radius, gravity to 0, resistance up a bit. Change animation to Twirly. Just play with it. You’ll find something you’ll like.
Just have the life of the particles long (30 seconds or however long your comp is plus a few more), and have a high birth rate for a few seconds, then set it to 0. If you shift your layer so these keyframes are before the comp starts, you have particles that just exist and will linger for a while.
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Due to the way Vegas works, I think you may need to use another layer as an alpha matte to hide the end of the stroke when it starts.
Make a solid above your Vegas layer, make a mask over the end point of the light streak your trying to hide. Set the track matte of the vegas layer to “Alpha Inverted.”
Once your stroke clears the end point, have the matte layer move to the beginning of your stroke so the streak won’t loop. (You may want to use hold keyframes so your matte layer doesn’t wander over the stroke you want to see.I hope that helps.