Forum Replies Created

Page 17 of 38
  • Nolan Scott

    December 22, 2007 at 2:34 am in reply to: Obj Sequence

    Sorry, wrong post

  • Nolan Scott

    December 22, 2007 at 2:29 am in reply to: New to C4D – Need Training Resources

    Well, personally I would recommend Arndt von Koenigsmarck

  • Nolan Scott

    December 8, 2007 at 3:34 am in reply to: fitted texture

    Try the Vectorizer Object, (Objects / Spline Primitive / Vectorizer).

    In the Attributes-Manager open your image into the Texture-window of the Vectorizer.
    (this works best with black and white simple images / Tree white -Background black)
    Maybe use the Alpha-Map from Photoshop as a Vectorizer-Image.

    In the Object-Manager drag your Vectorizer-Object into an Extrude-NURBS,
    than project your colour-image onto that tree, try Flat Projection,
    try Tags / Fit to Object / otherwise you might have to scale it a little to fit
    (use the texture tool).

    Cheers
    Nolan

  • Nolan Scott

    November 28, 2007 at 6:06 pm in reply to: Xpresso to create flickering light
  • Nolan Scott

    November 26, 2007 at 10:54 pm in reply to: subtract and intersect in c4d

    Using Cinema R10.5 / iMac G5 (Intel) / OSX 10.4.11

    Well, regarding your image (viewable with Safari),
    I really have no idea why some of your letters are not showing up.

    I just did a test with

  • Nolan Scott

    November 25, 2007 at 10:43 pm in reply to: subtract and intersect in c4d

    You might like and try a Boolean-Object.
    (Objects / Modeling / Boole)

    Cheers
    Nolan

  • Nolan Scott

    November 17, 2007 at 3:16 am in reply to: Eyes and eyelids
  • Nolan Scott

    November 14, 2007 at 8:01 pm in reply to: C4D Flash Movie Clip Equivalent?

    Well, animate one rotation of your planet /
    (you might like and set the keys to Linear interpolation)

    open the Timeline / select the planet /

    in the Attributes-Manager set After to Repeat /
    (your object should rotate (loop) now as long as your animation-length).

    Cheers
    Nolan

  • Nolan Scott

    October 30, 2007 at 2:10 am in reply to: Spline, Extrude and texture

    Try this:
    Create a Circle-Spline and make it a child of an Extrude NURBS /
    create a new Material in any colour or texture /
    drag that Material onto the Extrude NURBS /

    In the Attributes-Manager the Texture-Tag-Properties will be available/
    tick in the Selection-window and write C1 / tick an empty area in the object manager to deselect the Texture Tag
    your material should be visible now in the Viewport on the front-face /

    Create a new material / or drag the same one into the Extrude NURBS again /
    and in the Tag-Properties window write C2 / tick an empty…
    your material is now applied to the backside of your Object /

    Create a new material and drag it on the Extrude NURBS as well /
    in the Object Manager drag this Texture Tag to the Left that it will occupy the first
    position in the row of 3 Texture Tags / deselect all Texture Tags /
    the front the back and the side should have all their own textures applied.

    Cheers
    Nolan

  • Nolan Scott

    October 27, 2007 at 4:34 am in reply to: Spline, Extrude and texture

    Try this:
    If you like to keep your Extrude NURBS and Spline intact,
    set Projection to Flat or Cylindrical and run Fit to Object from the Tags-Menu,
    if ask Do you want Subobjects to be included say Yes.
    (this of course will cover the whole object)

    Or type C1 or C2 into the Selection window in the tag properties,
    to cover front or back – or both sides. (then you might have to apply your material twice)

    Otherwise make your Extrude NURBS Editable / select the Extrude NURBS and
    the two Caps and run Connect from the Objects-Menu / maybe delete the old
    Extrude NURBS and Caps or make them invisible.

    In your new object you might like and use the two remaining Selection Tags, C1 and C2,
    for applying your material(s) to the front and back.

    Cheers
    Nolan

Page 17 of 38

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy