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Activity Forums Maxon Cinema 4D Spline, Extrude and texture

  • Spline, Extrude and texture

    Posted by Jermaine Ragin on October 27, 2007 at 3:36 am

    I created a spline, dropped it in a extrude nurbs for a slight depth. When I apply a texture, the texture only shows up on the sided of the extrude object.

    How do I get the texture to show up on the top and bottom of the extruded object? Actually I like for it to behave like a plane, any suggestion?

    Nolan Scott replied 18 years, 9 months ago 2 Members · 3 Replies
  • 3 Replies
  • Nolan Scott

    October 27, 2007 at 4:34 am

    Try this:
    If you like to keep your Extrude NURBS and Spline intact,
    set Projection to Flat or Cylindrical and run Fit to Object from the Tags-Menu,
    if ask Do you want Subobjects to be included say Yes.
    (this of course will cover the whole object)

    Or type C1 or C2 into the Selection window in the tag properties,
    to cover front or back – or both sides. (then you might have to apply your material twice)

    Otherwise make your Extrude NURBS Editable / select the Extrude NURBS and
    the two Caps and run Connect from the Objects-Menu / maybe delete the old
    Extrude NURBS and Caps or make them invisible.

    In your new object you might like and use the two remaining Selection Tags, C1 and C2,
    for applying your material(s) to the front and back.

    Cheers
    Nolan

  • Jermaine Ragin

    October 29, 2007 at 9:02 pm

    Thanks Nolan. I was able to follow your first suggestion; however, I didn’t achieve the results that I was going after. I got lost trying to follow your second suggestion, though that was my mistake because I am just starting to learn the basics of C4D.

    Thanks again.

  • Nolan Scott

    October 30, 2007 at 2:10 am

    Try this:
    Create a Circle-Spline and make it a child of an Extrude NURBS /
    create a new Material in any colour or texture /
    drag that Material onto the Extrude NURBS /

    In the Attributes-Manager the Texture-Tag-Properties will be available/
    tick in the Selection-window and write C1 / tick an empty area in the object manager to deselect the Texture Tag
    your material should be visible now in the Viewport on the front-face /

    Create a new material / or drag the same one into the Extrude NURBS again /
    and in the Tag-Properties window write C2 / tick an empty…
    your material is now applied to the backside of your Object /

    Create a new material and drag it on the Extrude NURBS as well /
    in the Object Manager drag this Texture Tag to the Left that it will occupy the first
    position in the row of 3 Texture Tags / deselect all Texture Tags /
    the front the back and the side should have all their own textures applied.

    Cheers
    Nolan

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