Forum Replies Created

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  • Nicholas Toth

    January 18, 2006 at 6:10 pm in reply to: storyboarding?

    I just wanted to pick something up for CONSISTENCY purposes — I have a million sketches that I need to scan in and then embed in a file alongside the script — I’m steering away from PS or AI because I think they will just complicate things. I’m going to check out FRAMEFORGE. What were your problems with it? I guess all programs are a love hate relationship though……….

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

  • Nicholas Toth

    January 13, 2006 at 7:49 pm in reply to: nucleo

    Heavy particular stuff —
    some shine and starglow but they’re cake. particular is a HOG — but it looks so damn good…

  • Nicholas Toth

    January 12, 2006 at 3:43 am in reply to: Replace Text

    Its in the attributes manager on the lower right portion of the screen — in the object properties wondow under the tab OBJECT. I’d strongly recomend laying your text out in illustrator though — I find it easier to do any manipulations.

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

  • Nicholas Toth

    January 11, 2006 at 9:12 pm in reply to: Effect

    the beam would be easier. you’re correct too — you’d need to rototrack the mask point.

  • Nicholas Toth

    January 11, 2006 at 9:11 pm in reply to: nucleo

    so we’re looking at a potential 80 – 100% time decrease with nucleo on a dual 2.7 ghz system? I already set up the queue without nucleo — i’m timing at around 40 minutes. dang it.

    thanks for your input though!

  • Nicholas Toth

    January 11, 2006 at 6:45 pm in reply to: 3DSmax Objects into After Effects?

    don’t forget you probably have an option to export an aec file out of 3ds — I think there is atleast. Import the camera and the quicktime file and then use its alpha to separate the quicktime. The camera movement will sync up to the quicktime.

    Its much less render heavy than the invigorator — when you get it into ae — but it’ll take more time to get it out if you want radiosity/post 3d effects — and if you send it out multipass you can tweak it.

    I like the invigorator for some logo treatment — but if I need to bring in realistic multipass 3d I’d use the ae export.

  • Nicholas Toth

    January 11, 2006 at 6:35 pm in reply to: Effect

    track hands and feet and link them to a mask and use trapcode stroke?
    Geomancy can make some cool effects also…

  • Nicholas Toth

    January 11, 2006 at 6:00 am in reply to: animated backgrounds

    make sure the live animation preview button is down.

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

  • Looks good
    You need to get rid of the milk man whos in it fifty times, and downsize it. Otherwise looks nice.

  • Nicholas Toth

    January 2, 2006 at 2:46 am in reply to: STAR WARS

    track the top and bottom or batch out a sequence into photoshop.
    frame by frame is the best way to do it and it really doesn’t take that long — its just annoying.

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

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