Mylenium
Forum Replies Created
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This could be a bazillion of reasons and most likely it’s a general system related problem. What are your specs? (RAM, graphics, drives) You may also be using some footage AE does not like…
Mylenium
[Pour Myl
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It’s entirely up to you how you render, it’s jsut not clear what you are hoping to achieve. Unless you are combining your DV footage with HDR scanned film stock for instance or 3D graphics rendered at that fidelity, there is absolutely no point in working in 32 bpc, except perhaps when you need the better motion blur blending and slightly different behavior of some blendmodes and effects like Glow. The compander can be found in the utilities sectiion of your effects menu and should be applied before using 8 bpc/ 16 bpc effects to get legal values for those effects in 32 bpc space. It should also be applied after those effects to get similarly proper values in 32 bpc again. There are color space profiles for SMPTE and othe TV specs, but even if you use them, your stuff is never gonna look exactly the same on your computer as it would on a TV.
Mylenium
[Pour Myl
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Well, if You have MOCCA, my first guess would of course be Clothilde. If you don’t have it, I think this could be done with the Formula Deformer set to give you a Gaussian bell shape. I just haven’t gotten round to digging into COFFEE and I’m terrible at math, so I have no idea how the input should look to make it happen.
Mylenium
[Pour Myl
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Well, are your colors broadcast safe? Is your DVD player configured properly? What transcode settings do you use? Most likely all of the tools you have simply produce crappy MPEG-II because they are so cheap and their automatisms don’t cut it…
Mylenium
[Pour Myl
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Well, why do you blow up your footage from 8 bit to 32 bpc when you are only using 16 bpc effects at best? Your approach is completely illogical. Your graininess are compression artifacts that get stronger because you are most likely not blowing up your footage correctly. Make sure to use the compander when combining different biut depths and effects.
Mylenium
[Pour Myl
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You can choose whatever channel you want from the menu in the picture viewer when you use multipass rendering. By default C4D will always display the RGB image, regardless of whether you only wnat a shadow pass (the reason being that even for “just a shadow pass” it calculates the entire scene).
Mylenium
[Pour Myl
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Just like the others said – check your paths and use Nulls for more creative freedom. Also check the numerical values for rotation. It’s quite possible that you oversteered them by rotating with the cam tools. This could cause opposite values to occur in consecutive keyframes, similar to gimbal locking.
Mylenium
[Pour Myl
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Mylenium
December 11, 2006 at 7:01 am in reply to: Expression for Random placement of layers in z and x depth but all the same y ?Thanks yikes, completely overlooked that. ;O)
Mylenium
[Pour Myl
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Mylenium
December 11, 2006 at 7:01 am in reply to: Expression for Random placement of layers in z and x depth but all the same y ?Thanks yikes, completely overlooked that. ;O)
Mylenium
[Pour Myl
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Can’t see your picture, but anyways. You can use the compositing tag to override AA settings for each object separately. If your wires are raeally thin, that’s not going to solve your problem, so your only option would be to make them that tiny bit thicker. Basically everything in your scene that is thinner than 2 pixels will cause this problem as even the most sophisticated AA algorithm needs some pixels/ are to work with. As an alternative you can use Scene Motion Blur, but of course it’s not going to do anything if neither your cables nor your camera move (plus it will increase render times).
Mylenium
[Pour Myl