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Animating camera – movement erratic
Hey everyone,
I’ve got six compositions forming a hexagon (think of it as a 3D circle of screens) which I’m trying to animate a camera to fly to each after a brief pause. I’ve done similar simple camera animation in the past and I’ve always found the animation time consuming and chaotic.
Instead of moving to each keyframe smoothly, the camera does crazy loops and flips forcing the next screen/composition out of view. I’m using the basic camera tools to create the keyframes – I’m forced to place many keyframes between the two main keyframes in order to correct the view from moving away from the compositions.
How can I move the camera from point a to point b without losing view of both points in the process?
Many thanks,
Rick.