Mylenium
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You need to use the normal installer of the Professioanl version to install the render engine. At one point it will ask you what you want to install. There is no separate installl for this.
Mylenium
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You need to somehow quantize your image and that can be easily done using Card Dance, Mosaic or CC Ball Action. Then apply a grid texture as an inverted matte to get the gaps. How you proceed from there is pretty much up to you, but do not forget that in the clip they use a 3D program and use the footage as a animated texture. You won’t be able to get something as spectacular with vanilla AE.
Mylenium
[Pour Myl
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You need to somehow quantize your image and that can be easily done using Card Dance, Mosaic or CC Ball Action. Then apply a grid texture as an inverted matte to get the gaps. How you proceed from there is pretty much up to you, but do not forget that in the clip they use a 3D program and use the footage as a animated texture. You won’t be able to get something as spectacular with vanilla AE.
Mylenium
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You’d have to use the equivalent AE filters of course like Alpha Bevele and Drop Shadow. You’d also have to use multiple instances of those effects and multiple layers. Check my tutorial about creating shading effects here at the COW. Also, if you like, follow the link in my signature to my website and download the text styles. Though all the effects are applied to text layers, you can use them with any type of image as long as it has proper Alpha. since they are rigged with expressions, it should be easy to tweak them for your purposes.
Mylenium
[Pour Myl
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You’d have to use the equivalent AE filters of course like Alpha Bevele and Drop Shadow. You’d also have to use multiple instances of those effects and multiple layers. Check my tutorial about creating shading effects here at the COW. Also, if you like, follow the link in my signature to my website and download the text styles. Though all the effects are applied to text layers, you can use them with any type of image as long as it has proper Alpha. since they are rigged with expressions, it should be easy to tweak them for your purposes.
Mylenium
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Yepp, use 3DStroke. It has a pretty flexible tapering option.
Mylenium
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Well, if you are happy with Maya, stick with it. I have used it in the past myself, and while I never really got down to a level of proficiency that I have in other programs, I liked it for what features it boosts and what you can do with it. The thing with Cinema 4D is, that for us motion graphics/ compositing artists it is simply more straightforward and we get results quicker. Unlike in Maya, where a lot of things are secondary attributes of an object, cluster, material or whatever, in C4D everything sits right under your nose. Features are often more explicitely labeled and implemented, where in Maya they are more generic but also more flexible. For instance take a simple Sweep NURBS for lightbands – In Maya you would create this as a normal NURBS extrude. When you animate it, you have to animate the V percentage of that NURBS. When in addition you want to animate the extrusion spline, you have to create clusters. That step doesn’t occur in C4D, you simply use PLA. However, since a cluster in Maya can simply be parented to any other item, it can be moved easily without explicitely selecting any points. You cannot have that with PLA and that minor difference in implementation can make a major difference in your workflows. There a many such seemingly minor things. Much rather than any grand features it’s thhose workflow differences that you have to gauge. That said, the feature side of things is not that unimportant. C4D simply shines when it comes to creating flashy “structured noise” for DVD menus, motion backgrounds and so on. Modules/ plugins like MoGraph, DiTools and others are unique to C4D and while it’s certainly possible to get simialr things using PaintFX and particles in Maya, it’s never as easy as in C4D. I haven’t my R10 yet, but I think for character animation both appps are on par now. The one place that will realyl disappoint you in C4D is the renderer. If you are used to using MentalRay in Maya, then you will find the base renderer and the Advanced Rander module less than satisfying. The only alternative, finalRender (which is also available for Maya), is a pretty expensive plugin and has also certain limitations. Well, I could go on about this forever, but to sum up: If you are happy with Maya and don’t miss anything, there’s no need to jump ship. If you have both programs, make it a point to know them both as well as you can and use them selctevily depending on the requirements of any given project.
Mylenium
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Well, for 3D the latest and best hardware is always barely good enough. ;O) I think when you have a GeForce out of the 7800 series you should be more than fine. Even the older 6800 models will be good enough when you are really just a beginner. Your initial scenes will never exceed a certain complexity and thus never really max out your graphics. Just be aware that with GeForces there is that GT/ GTS/ GTX thing where some versions have stripped down features. So if you can, find someone who knows a little about hardware and can advise you better than I can. While you are updating your system and if you have a few bucks left, I would also increase the amount of RAM. It’s particularly crucial for rendering and Cinema 4D, while not the ultimate monster app, certainly already consumes a noticeable amount of memeory itself.
Cheers
Mylenium
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In the material manager. Select a “Layer” shader and then put the other shaders inside it.
Mylenium
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Create a layered shader in the bump channel. Use any type of Noise you deem suitable and on the second layer use an image texture with your continents as a layer mask.
Mylenium
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