Forum Replies Created

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  • Heya! I found this information to your question and hopefully this will help you in some ways:

    You can add the loopOut expression to the middle keyframe by using the pick whip tool to select the keyframe and the expression editor. Here’s an example:

    1. Select the layer with the keyframes and open the expression editor (Shift + F9).
    2. In the expression editor, select the keyframe you want to modify (in this case, the middle keyframe).
    3. Click the pick whip tool (the squiggly line icon) and select the “LoopOut” parameter from the Effects Controls panel.
    4. This should now show the LoopOut expression in the editor window. If you want to change the loop to a different number of times, you can adjust the expression as needed.
    5. Save the changes to the expression and close the expression editor. The LoopOut expression should now be applied to the middle keyframe.

    I hope this helps! Let me know if you have any further questions about this!

  • How are you doing today?

    Yes, you can use expressions in After Effects to control the range selectors, blur, and duration of the text layer. There are a few ways you can approach this:

    1. You can use the pick whip tool to link the text duration to the voiceover duration. For this, select the text layer and then select the duration property. Then, select any part of the text layer and use the pick whip tool (the squiggly-line icon) to click on the voiceover duration parameter. This will create an expression that links the text duration to the voiceover duration.
    2. You can use the range selector expressions to control the scale, position, and opacity properties of the text layer. For this, select the range selector property and then select any of the range selector handles on the layer. Then, click the stopwatch icon next to the property to create an expression. In the expression editor, you can use the pick whip tool to link the range selector parameters to the voiceover parameters, such as duration.

    Regarding the blur effect, you can adjust the blur amount using the “Blur” property in the Effects Control panel which you can customize at will. You can tie the blur amount to an expression that is linked to the voiceover duration or duration setting.

    I hope this helps! Let me know if you have any further questions or need additional assistance.

  • Sounds like you may have accidently created a clipping mask on the character, which can happen when a layer is accidently nested under another layer.

    To check if this is the case, you can navigate to the Layers panel and see if there is a dotted line around the character layer, indicating that it is nested or clipped under another layer. If there is a dotted line, you can try clicking on the dot itself to unlock the nested layers. This will allow him to move the character layer independently of the other layers.

    Alternatively, you can right-click on the character layer and navigate to the Transform property. From there, you can adjust the position of the character layer or use the Position tool to move it back into view. Let me know if you have other questions.

  • Hector Vera

    June 11, 2024 at 9:00 pm in reply to: Timeline audio channel icons

    Ohh wow they look like 4-5 rows of the exact same clips put together. Yeah there is the way to hide them. You may need to right click the rows and choose to hide them. This video I found may be able to help you with that: https://www.youtube.com/watch?v=I1eJLRte0PI

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  • Hector Vera

    June 10, 2024 at 8:57 pm in reply to: Timeline audio channel icons

    Is it possible that you can screenshot the issue of what you explained there? Then perhaps I can get a better idea on whats going on to help you on this. I look forward to your reply soon! 🙂

  • Hector Vera

    June 4, 2024 at 2:13 pm in reply to: Convert to MXF

    When I viewed it on my 21 inch computer monitor, it looks pretty sharp and crisp to me. It does not look much blurry at all. Its pretty clear to me so I would assume that it would look decently well on a TV as well in this case. MXF format should be able to scale it to 1920×1080 since that format is made for HD Videos. But I do notice in the specs that it says 25 fps so its probably why its not running in full smooth speed as something of an 60 fps will run. All my new videos these days are at MP4 format after I edit my .MOV files in Sony Vegas and it runs at 60fps.

    Here is an example if you are wondering of a video I made: https://youtu.be/nYe73bZC0Xg?si=HbjOdewlqf2MdqNI

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  • Hector Vera

    June 3, 2024 at 7:38 pm in reply to: Recover blown-out clouds

    Yeah, you are able to recover the blown-out highlights and shadows in footage using HLG2 which is similiar as doing it in RAW files.

    In order to recover the blown-out clouds in HLG2 Footage, you can use a combination of levels and curves adjustments to bring down the brightness of the blown-out highlights. This can also help bring back some of the detail that may have been lost in the highlights.

    You do need to keep in mind that HLG2 is a log format that is specifically designed to capture a wider dynamic range and it will not always be possible to recover blown out highlights or shadows fully. And its also important to consider the overall look and feel of the footage and whether recovering the blown-out highlights would be appropriate for the overall style of the shoot.

  • It seems to me that there could have some how been a missing critical file needed to execute this Duik program. It could be a faulty .exe file that did not installed everything it needed. Where did you got this program from if I may ask? It should come from its official site. If anything, try uninstalling and reinstalling the program again to see if it properly installed with all the files needed to run it. Sometimes there could be some error or glitch in the installation as well.

  • Hector Vera

    May 29, 2024 at 2:59 am in reply to: LUTs in Vegas Pro 13 with VisionColor

    Not sure if you tried this yet but I found an official LUT Plugin that is compatible with Vegas 13 and seems to be a free download. Could be a trial but I am not sure. Hope it helps if so and that its an easier process to install a functional one: https://vision-color.com/products/lutplugin/

  • Hector Vera

    May 29, 2024 at 2:51 am in reply to: Resize elements according to comp sizes

    Yeah from what I have researched, there is a way to proportionately resize and reposition HUD elements according to the COMP Size you presented here from After Effects. Here are the steps you can follow to see if it helps you:

    1. Create a null object that will serve as the anchor point for the HUD elements.
    2. Parent all of the HUD elements to the null object.
    3. Add a “Transform” effect to the null object. In the “Effect Controls” panel, turn on the “Transform” checkbox and set the “Amount” value to 100%. This will scale the null object and all of its children proportionally to the comp size.
    4. Now, you can custom change the position and scaling values of the HUD elements. For example, you can increase the “X” value to move the elements horizontally, or increase the “Y” value to move them vertically. You can also adjust the “Scale” value to scale the elements without affecting their proportions.
    5. Finally, when you render out different resolutions, the HUD elements will automatically resize and reposition based on the new comp size.

    By using the null object as your prior anchor point for the HUD elements, you can easily customize the position and scaling of the elements all in the while of still maintaining its proportions. Hope it helps!

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