Forum Replies Created

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  • Mike Kujbida

    January 12, 2007 at 6:31 pm in reply to: mpg2 rendering really darkens footage

    Mary, Don is right about using an external video monitor to accurately correct anything.
    I’ve used (and successfully recommended to a lot of folks) the JVC TMH-150CGU. It’s only $465 at B&H and has all the pro features you’d want such as a blue gun only switch, underscan, 4:3 and 16:9 switch, NTSC/PAL capable. At 750 lines, it’s also a high resolution model.
    And to get it properly set up, follow the article Color Bars and How To Use ’em.

  • Mike Kujbida

    January 8, 2007 at 11:18 pm in reply to: Format for playback on Television

    First of all, what is “moviemaker” wizard?
    Secondly, what version of Vegas do you have? If it’s Movie Studio instead of the full Vegas, please say so.

  • To elaborate on what Gary is talking about, check out the Using Chroma Key and Chroma Blur in Sony Vegas tutorial. Keith does an excellent job of explaining things.

  • Mike Kujbida

    January 8, 2007 at 2:43 pm in reply to: Clearing Vegas 6.0 of all project files

    The (possibly painful) answer is do a search of your hard drive for all relevant files and delete them.

    However, this can be avoided with proper project management.

    Whenever I start a new project in Vegas, I create a separate folder for it. I then place all the media that’s required for this project (even if it’s stock material I already have on my hard drives) into separate folders within the master project folder. When the project is done, it makes it much easier to delete what I need to.

    I also make sure that the Temp folders in both Vegas & DVD Architect point to where I want them to (generally a separate folder on my render drive) and not the default settings. This way, I don’t have material sitting in some obscure folder on my system drive.

  • Mike Kujbida

    January 8, 2007 at 12:24 am in reply to: DVDA compiling a a DVD

    Odds are that you’ve left it at it’s default setting which is not recommended. Change it to another drive (such as your render drive) where you have lots of space.
    It’s found in Options – Prefs – Burning – Temporary files folder.

  • Mike Kujbida

    January 6, 2007 at 2:24 am in reply to: lightening foreground subject

    To add to Gary’s suggestion, do a bezier mask around the person. Hopefully they’re standing reasonably still so you don’t have to move the mask very much.
    Duplicate that track, click the “Compositing Mode” icon in the new track header and select “Screen”. If this isn’t bright enough, duplicate the new track (and again if you really want to).
    As Gary said though, there might not be enough information there to do a whole lot with so be careful doing this.

  • Mike Kujbida

    January 6, 2007 at 1:39 am in reply to: Understanding dpi as it relates to Vegas

    I’ll take a stab at it and see if I can clear things up for you 🙂

    PNGs are lossless and therefore better – but not always necessary. JPEGS are fine for most work done in Vegas unless you need the alpha channel capability offered by the PNG format (or Photoshop’s native PSD format).
    I rely on alpha channel capabilities primarily for titles & some graphics.
    As I said earlier (this forum?), I save to the PNG format when I’m scanning simply because I know that I’ll usually be doing some touch-up work afterwards and don’t want to worry about multiple re-saves degrading the image.

    On to dpi. I highly recommend reading (and understanding) Wayne Fulton’s website A few scanning tips. He does a decent job of explaining things in plain English.

    In a nutshell, forget the term dpi. It’s a print term that has no equivalent in video.
    By it’s very nature, video is pixel based and that’s all you need to worry about.

    For scanning purposes (because most scanners relies primarily on dpi settings), my rule of thumb is that, at a scanning resolution of 100 dpi, 1″ = 100 pixels. Therefore a 6″ x 4″ picture scanned at a print resolution of 100 dpi will result in an image that’s 600 pixels by 400 pixels. This is a bit under the 720 x 480 resolution needed for SD (standard definition) video). Scan at 120 dpi instead and you have an image that’s (amazingly enough) 720 x 480 pixels (6 * 120 = 720, etc.)
    Unfortunately 120 dpi isn’t a standard scanner setting but 150 dpi is. At this setting, your 6″ x 4″ picture comes out to 900 pixels x 600 pixels. This is more than necessary for video but, being larger, allows you to some mild zooming, panning and cropping if necessary.
    Even to this day, in some NLEs & 3D apps, you have to be aware of aspect ratio differences between computer screens and video screens. In a nutshell, if you made a circle in something like Photoshop, you had to make the image (as I recall) 720 x 540 pixels in size so that when you brought it into your NLE, it would scale properly.
    With Vegas, that’s no longer a concern as it scales the image to fit the desired output.

    To recap, read Wayne Fulton’s site as he does an excellent job of explaining this rather confusing issue.

  • Mike Kujbida

    January 6, 2007 at 1:09 am in reply to: Help..Deadline Looming – DVDA Navigation Question

    Take a look at my DVDA authoring help needed thread and see if Edward’s reply helps you as well as it did for me.
    This was done with DVDA 3 so I’m not sure if it’ll work with 2 but you have nothing to lose except some time.

  • Mike Kujbida

    January 5, 2007 at 7:06 pm in reply to: Rendering files in vegas to export to idvd

    Wouldn’t it be easier to do a Print to tape from Vegas, recapture in your Mac and then author it?
    Then you don’t have to worry about which file format to use, etc.

  • Mike Kujbida

    January 5, 2007 at 2:29 pm in reply to: Getting to Understanding Resolution…

    I believe it’s 655 x 480 but I always do them a bit larger than normal anyway just in case I want to do a slight zoom or some minor cropping.

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