I’ll take a stab at it and see if I can clear things up for you 🙂
PNGs are lossless and therefore better – but not always necessary. JPEGS are fine for most work done in Vegas unless you need the alpha channel capability offered by the PNG format (or Photoshop’s native PSD format).
I rely on alpha channel capabilities primarily for titles & some graphics.
As I said earlier (this forum?), I save to the PNG format when I’m scanning simply because I know that I’ll usually be doing some touch-up work afterwards and don’t want to worry about multiple re-saves degrading the image.
On to dpi. I highly recommend reading (and understanding) Wayne Fulton’s website A few scanning tips. He does a decent job of explaining things in plain English.
In a nutshell, forget the term dpi. It’s a print term that has no equivalent in video.
By it’s very nature, video is pixel based and that’s all you need to worry about.
For scanning purposes (because most scanners relies primarily on dpi settings), my rule of thumb is that, at a scanning resolution of 100 dpi, 1″ = 100 pixels. Therefore a 6″ x 4″ picture scanned at a print resolution of 100 dpi will result in an image that’s 600 pixels by 400 pixels. This is a bit under the 720 x 480 resolution needed for SD (standard definition) video). Scan at 120 dpi instead and you have an image that’s (amazingly enough) 720 x 480 pixels (6 * 120 = 720, etc.)
Unfortunately 120 dpi isn’t a standard scanner setting but 150 dpi is. At this setting, your 6″ x 4″ picture comes out to 900 pixels x 600 pixels. This is more than necessary for video but, being larger, allows you to some mild zooming, panning and cropping if necessary.
Even to this day, in some NLEs & 3D apps, you have to be aware of aspect ratio differences between computer screens and video screens. In a nutshell, if you made a circle in something like Photoshop, you had to make the image (as I recall) 720 x 540 pixels in size so that when you brought it into your NLE, it would scale properly.
With Vegas, that’s no longer a concern as it scales the image to fit the desired output.
To recap, read Wayne Fulton’s site as he does an excellent job of explaining this rather confusing issue.