Michiel
Forum Replies Created
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…also, FCP does support image sequences in a way but it’s rather cumbersome working with them. First, in the user prefs, under the “editing” tab you have to set the length of imported stills. For some strange reason I have to set this value to 2 in order to import the stills as 1 frame long! (might be a bug?). You can then import the images into a seperate bin and then just drag the bin to your timeline as you would a clip.
I find it easier to either use animation codec directly from AE or convert any image sequences to animation first using Quicktime pro (or AE)
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Michiel
October 2, 2006 at 3:03 pm in reply to: ok Take 2 on my camera animating efforts… I’ll try to explain the problem better this timewell, if the camera is not rotating in any way and just looking straight down and panning, you could also try animating the PSD’s anchor point and scale properties (I think this technique is explained in the Creating Motion Graphics book by Chris and Trish Meyer, as a way to fake what used to be done with motion control rigs panning a camera over photographs).
If you want to use a camera, I’d forget about trying to paste a path and just set it up directly in AE. Turn off the auto orient, make sure your cam is looking straight down, select the “track x-y camera tool” (pressing “c” cycles trough the orbit, track and zoom camera tools), and just drag in the comp window until you get to the right start position. Set keyframe, track camera to the next position, set keyframe, repeat until done 🙂
As said by others, make sure that you use bezier spatial interpolation if you want the camera to move trough the keyframes in a smooth motion. You can switch to a top or front view (depends on how your comp is set up) to tweak the path of the camera. -
c4d cafe comes highly recommended, especially 3dKiwi’s tutorials!
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hi thanks for replying. First off, I forgot to say I’m working in PAL. Second, I’m pretty sure that it was actually shot progressive on digibeta. I’m not a camera expert, but a search on google found some digibeta cams (like Sony DVW 970WSP) that have a progressive mode so I guess that’s what they used.
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AFAIK After Effects doesn’t use color profiles like photoshop does (they are meant for print). Try disabling the color profiling in photoshop. When you throw away the color profile for your document in photoshop, you might see a color shift. If it’s very noticeable you can use photoshop’s built in tools to get it back to as close to the original colors as possible, then import it into after effects and you it should look the same.
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btw a “quicktime movie” can be anything from highly compressed to uncompressed. Quicktime is just the container, the quality depends on the compressor/codec you use to make the quicktime movie.
mpeg2 is the standard compression format that is used for DVD.
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Michiel
June 27, 2006 at 12:03 pm in reply to: DV and 10bit BMD clip in the same sequence in FCP 5.0.4?one odd thing i noticed today when working on a combination DV/10bit Uncompressed project, is that FCP seems to automatically apply a field shift filter to a dv clip dropped in a 10bit timeline. This seems to make sense since the field orders of the two are different, but actually it doesn’t work properly with the filter, but if you remove it, and then render, it will play back correctly. ??????
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thanks. Yes I had found the same answer in another thread already, and now I also understand that it’s logical that there is no preview since everything is going trough the firewire and not trough the card.
Still, my producer insisted that they used to be able to preview the video this way so I tried to think where i was wrong. Eventually found out that they were previewing the firewire signal on the tv set in our edit room and not any signal from the card on the broadcast monitor 🙂 -
my guess: it was filmed at an actual pool, dressed up as a basketball court. Then they tracked and composited in a concrete-looking surface instead of the water. You’d probably need some 3d software to create the 3d water/concrete blend…
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yeah, the trick is mostly in making good looking compositions and colors. Then set up those compositions at different angles and place in 3d space, and pan and rotate the camera from on to the other. Probably technically not so complicated, but artistically 😉