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  • Michael Szalapski

    May 21, 2009 at 3:51 pm in reply to: Flickering in 3D?

    Also, try rendering out a quick little segment of it to see if it turns up in the render. Sometimes AE’s RAM preview has weird flickeries that aren’t in the final render.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    May 21, 2009 at 2:18 pm in reply to: Blut film Title wipe

    That is an amazing piece of motion graphics work. Of course, a lot of that was done with actual footage of ink and smoke, but you could fake a lot of this with AE too.
    There’s a tutorial on the cow that’s been here for 8 years that should point you in the right direction. https://library.creativecow.net/articles/polevoy_george/flowing_title.php
    You would want to animate it differently and use a different kind of layer for your distortion layer (one with more detail), but the tutorial should point you in the right direction.
    I used a similar technique for the very end shot on my demo reel. My resume and demo reel graphics all feature a yellow background with blue splatter so I had some text at the end of my reel transition into splatters.
    I created two compositions and each one had a layer with some fractal noise. They were at different scales and other things. Do this to taste. For my purposes I made sure nothing was darker than 50% grey by putting a layer at 50% grey set to the blending mode, “Lighten”. You may not need that for yours.
    I put both of those comps into my main comp. Turned the eyeball off because you don’t need to see these.
    On my title layers in my main comp I put four instances of the distort>displacement map effect. 1 and 3 were referencing the larger fractal comp while 2 and 4 were referencing the smaller fractal. I tied the max horizontal and max vertical displacements of instances 2, 3, and 4 to the value of the first instance. That way I would only have to keyframe one of them and all the others would follow.
    Then I put a blur and sharpen>compound blur that tied the the larger of the fractal layers and keyframed it up from 0.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    May 21, 2009 at 1:33 pm in reply to: tracking paint

    Make a black solid. Mask it so it’s the shape you want and apply any effects to get it to look the way you want as it covers the person’s naughty bits.
    Create a null layer.
    Select your original footage layer. Track the motion (look in the help files for how to do this). Find a part on the person to track, such as their belly button, nipples, or something. It’ll depend on the shot what would be the best thing to track. You may even be able to track the genitalia itself. Apply the motion track to the null layer.
    Parent the covering layer to the null layer.

    That should do the trick.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Kevin is very, very right. Black ink on a white background is a much better way to go. You can use black and white shots as a track matte in your NLE without even going into After Effects at all.

    The wiggling you are describing is due to the compression of dv footage. It’s got noise in it; that’s the nature of shooting without a great camera.

    What specific problems are you having with your tank shots?

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    May 20, 2009 at 2:41 pm in reply to: slow motion

    Layer>time has several options. Read the manual to figure out which one would fit you best.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Yes. Zax can do that too.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    May 20, 2009 at 1:41 pm in reply to: Creating Frames for Video/Pictures

    It’s called a precomp. You can place compositions in other compositions. Whatever happens inside the precomp shows up as if it’s in a frame in InDesign.
    Please read the manual on this, it’ll help you out a lot.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    May 20, 2009 at 4:49 am in reply to: Cut out a given area in a pre-composition

    Use time remapping. Place keyframes at the points you want it to start and end. Delete the other two keyframes. Then you should move those keyframes to the beginning of the frame. You should then be able to apply a loop expression to the time-remapping effect.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    May 19, 2009 at 10:52 pm in reply to: Light effect in titles

    Yes. Put a copy of your text in another composition. Animate a mask or a wipe moving across it. Place that precomp in your main comp and apply the shine to the precomp.

    Did that make sense?

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Michael Szalapski

    May 19, 2009 at 10:34 pm in reply to: wall of lights

    Making a wall of lights in cg is very easy depending on the level of realism to which you aspire.
    Simply making a pattern in Photoshop of balls (or using one of several different AE plugs to do similar) and applying a stylize>glow effect on an adjustment layer would do the trick if you just needed simple.
    Of course, your talent (I assume you’ve got some singer or something) would have to be on a green screen and everything might not look perfect, but it’d be interesting. If you do have your talent on a green screen make sure you’ve got a lot of backlight on them, but keep her/his/its face a little on the dark side or it’ll be very obvious you’re faking the lights.

    If you want real lights there are many places that rent them (you’d have to check your local area) or you could just build one yourself, but I’m not good enough to walk you through that.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

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