Wow. The amount of new features is going to be mind blowing.
Okay, first of all, you now have effects that reference other layers can now reference those layers WITH their effects. So, for example, if you want to use Fractal Noise on a solid to drive a Displacement Map effect, you don’t need to precomp that solid with the Fractal Noise; you can just use it in the same comp. Makes it much faster to try out different looks.
Second, essential properties. A HUGE game changer. Hard to explain, but it could save you DAYS of work. You can pick some properties to “promote” to essential properties that you can control outside the composition when you nest it. For example, you can have a dozen copies of a precomp of a lower third with complex animation, and all with different names and titles, but when the client changes their mind about colors, shapes, fonts, etc., you only have to change it once since it’s just one composition. And, even better, you can export a comp with essential properties as a Motion Graphics Template (or mogrt) and hand it off to someone working in Premiere Pro and they can make as many duplicates as they want in their Premiere Pro timeline and change the parameters in Premiere!
Roto Brush – so handy! For a lot of shots, you don’t have to manually roto anymore!
3d Camera Tracker
Content Aware Fill for Video
Variable Width Feather for masks – that is, you can have feathering of nothing to 300 pixels and back again at any number of arbitrary points along your mask.
Maxon Cinema 4D Lite is now included for free with AE.
Key Cleaner and Advanced Spill Suppressor effects
You can mask effects now (see my video on it: https://www.youtube.com/watch?v=NfWhpwPXh1A)
Copy With Property Links (and Relative Property Links) commands
Face Tracker
Scopes!
Lumetri Color
Advanced Puppet Tool engine
Depth passes for your 3d comps – that is, you can get a depth pass of your AE layers!
ProRes is native on Windows now.
A new expression engine and way better expression editing experience.
TAPERED STROKES!
And tons more. Like…there has been so much new stuff added to AE since CS5.5, it’s mind-blowing.
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