Michael Hancock
Forum Replies Created
-
I’m seeing this, sort of. I downloaded the trial, imported some 1080p 23.976 footage, dropped it into a 720p timeline (most of my footage is 720p), applied a vignette effect and invoked the Inspector (both by keyboard shortcut and by menus). If I select the clip and invoke Inspector is crashes to the desktop. If I open inspector then select the clip, it crashes to the desktop.
iMac – 2.7GHz i5
10.6.8
4GB RamFootage is from a 7D, .h264, the timeline is only 1 video clip and 1 audio clip (audio from a separate Tascam recorder).
I can crash this thing every single time with the steps above. Footage is on an external drive, by the way (USB).
—————-
Michael Hancock
Editor -
Michael Hancock
September 20, 2011 at 5:18 pm in reply to: 60fps in a 59.94 project – And its not looking like its slow – motionI didn’t know you edited Creature! I did see the numbers on opening weekend – sorry. That’s rough.
I remember seeing the trailer when it came out – I’m dying to see it. I’ll check the local theaters to see if it’s playing here – if not I’ll add it to my Netflix queue.
—————-
Michael Hancock
Editor -
Michael Hancock
September 20, 2011 at 4:40 pm in reply to: 60fps in a 59.94 project – And its not looking like its slow – motionDefinitely check the Avid knowledge base and forums on this as Chris suggested.
And now off topic:
@Chris Conlee – watched The Perfect Game this weekend. Excellent job. It was a fun movie.
—————-
Michael Hancock
Editor -
Michael Hancock
September 20, 2011 at 4:29 pm in reply to: 60fps in a 59.94 project – And its not looking like its slow – motionHow are you bringing the 60p files into your 24p project? If you’re doing a straight file–>import, I believe Avid will make adjustments to match your file to the project framerate.
Open you Console and type “IgnoreQTRate true” without the quotes and hit Enter. Reimport the file and see if it comes in slo-motion.
Or, open/import the files in a 60p project, then open your 24p project and do an Open–>Bin and navigate to the 60p bin. Open the footage, cut into your timeline, and remove the motion effect (putting it back to 60p – Avid will automatically conform footage to your project’s frame rate with version 5 and above).
Let us know if this works.
—————-
Michael Hancock
Editor -
If they have an alpha channel, import them and set your import settings to either Alpha or Invert Alpha (probably Invert Alpha).
—————-
Michael Hancock
Editor -
Just go to your project tab and change your project from 720p to 1080p. Since the frame rate is the same it should just be a click.
You’ll probably want to do this at the end, though. Once you switch to 1080 you can recreate your titles at full 1080 rez, if your graphics are all created in 1080 you’ll want to batch import them (they were downrez’d when imported into a 720p project), and you may want to set your effects to HQ mode if they’re on 720p footage. Render, output.
Of course, if you have a Nitris definitely use it for upscaling. It should look cleaner.
—————-
Michael Hancock
Editor -
Michael Hancock
September 15, 2011 at 2:24 pm in reply to: Creating old film noise with Avid Media ComposerTry the Boris Film Damage effect.
—————-
Michael Hancock
Editor -
Free? None that I’m aware of.
You’re getting the production pack? Download the Boris Continuum Complete set of plugins – it’s what comes with the production pack. I believe the trial is fully functioning for 14 days(? – not entirely sure the length of time). I don’t think they watermark during the trial period either, but that may have changed. Use these until the production pack comes, punch in your serial number, continue working.
—————-
Michael Hancock
Editor -
Michael Hancock
September 6, 2011 at 5:39 pm in reply to: I guess it’s So Long and Thanks for all the Fish![Craig Seeman] “I don’t think the port itself drives up the price that much.”
It might not for Apple, but I believe it will for the consumer.
One thunderbolt cable costs about $50, and new Macs don’t come with a cable. If you have to buy separate modules you need to add another $50 to the cost of each one to connect it. If you could buy a Thunderbolt GPU it would be the cost of the GPU module + cable or the cost of the cable would be included with the module, making that GPU module more expensive than purchasing just the GPU alone.
Or buy a system with a couple PCIE slots, buy your GPU and plug it into an existing PCIE slot – no additional connection cost there. The cost of the modular Mac would have to be low enough to offset the increased cost of module design, cooling, and cabling.
If you end up needing 6 thunderbolt cables, you’re adding $300 to the cost in cabling alone. I’d expect each module to be a little more expensive, too – just as a bare internal hard drive is much cheaper than an external one. The cost of the case, design, etc…drives the cost up.
Is this where Apple will make money, though? I imagine the profit margins for cases and cabling would be pretty high. From a consumer standpoint, however, it’s suddenly gotten a whole lot more expensive.
Something to consider. Modular could easily be a lot more expensive -just like FCPX costs about $800 if you need OMF export.
—————-
Michael Hancock
Editor -
If you have 5.0.3 then yes, it’s a paid upgrade. 5.0 to 5.5 was a paid upgrade. If you don’t want to pay, you can’t use Lion. Choose – upgrade your software or downgrade your OS.
—————-
Michael Hancock
Editor