Hi Glenn,
You could either copy your objects/mesh to your spline points with the xpresso or clone your objects to your spline points with the cloner object. Unless you are doing some specific setup, I will recommend the latter because it is more easier and gives you a lot more control.
It’s simple to utilize any deformer on your spline using this, and your deformed point information will be translated to the objects.
A preview of the bend deformer in action with a cube object duplicated to the spline points using the cloner object is attached.