Forum Replies Created

Page 6 of 14
  • Mark Walczak

    January 19, 2010 at 3:35 pm in reply to: Animation

    Could you bake the dynamics sim, then parent the second object to the baked object?

    https://vimeo.com/explosivegraffix

  • Mark Walczak

    January 6, 2010 at 11:47 pm in reply to: WHY are my textures sliding?!

    I don’t know why the problem is happening, but you may want to try the “Stick Texture” tag…

    Hope this helps!

    https://vimeo.com/explosivegraffix

  • Mark Walczak

    December 17, 2009 at 3:42 pm in reply to: How to Make Reflection Falloff with Distance

    Hm, I tried that but got varying results. I tried both a U and V ramp, but to no avail. Can anyone else confirm this method?

    What makes you explode?
    http://www.explosivegraffix.com

  • Mark Walczak

    December 16, 2009 at 8:29 pm in reply to: Thinking Particles misbehave in Net Render

    Sorry to hear about your misfortune, but I appreciate you posting this to the forums!

    What makes you explode?
    http://www.explosivegraffix.com

  • Mark Walczak

    November 25, 2009 at 5:51 pm in reply to: workflow problem

    This seems like a pretty advanced post – well over my head. You may want to post this over at fxguide (https://www.fxguide.com). I know that Stu Maschwitz is heavily involved with color profiles/etc, so you may want to stop by his site (https://prolost.com/) and shoot him an email…

    Hope this helps!

    What makes you explode?
    http://www.explosivegraffix.com

  • Mark Walczak

    November 25, 2009 at 5:04 pm in reply to: Texture Error

    Hi Joseph,

    I’ve done a little experimenting with this topic lately, and hopefully my findings will assist you. In order to bring a movie into Cinema4D, try the following:

    1 – Create a new material
    2 – Disable the color and specular channels
    3 – Enable the luminence channel
    4 – Click on the “…” button for your luminence channel to add an image
    5 – Navigate to the first image in your image sequence (assuming you have made an image sequence, which is what I recommend)
    6 – Cinema will now ask if you want to make a copy of the image for your “tex” project folder; be sure to select “NO”
    7 – Click on the thumbnail of your first frame in the luminence channel
    8 – Within your Attributes window for your material, you will now see three tabs called “Basic,” “Shader,” and “Animation”
    9 – Click on “Animation”
    10 – Set the frame rate for your image sequence in the “Movie Frame Rate” box
    11 – Click “Calculate”

    This should work. Also, the steps above are for working in your luminence channel, but you can also do this with your color channel if you want your video to pick up light/shading information. The real trick with this method is to tell C4D to NOT make a duplicate of your first frame for your “tex” folder. This method has been working for me thus far, and I hope it comes in handy for you!

    PS – keep in mind that frames at high resolution will bog down C4D. You may want to work with a low-res proxy of your image sequence, and switch to a full-res version for your render. Granted, it will take up more hard drive space, but it will save your sanity!

    Best,

    What makes you explode?
    http://www.explosivegraffix.com

  • Mark Walczak

    November 25, 2009 at 4:56 pm in reply to: cloner objects seperated

    Hello,

    I’m not sure this will help, but I’ll give it a shot:

    Since C4D insists on rendering an RGBA pass for everything, I often seek to pare down render times by applying a black or white material (black or white in the luminence channel) to my objects to create an object buffer for a particular object. Doing this allows me to obtain a matte at quick render speeds. Furthermore, it outputs one image sequence, as opposed to an rgba and ob sequence.

    Ok, now to my solution:

    You may be able to use some sort of multishader in MoGraph and use some sort of indexing feature to make each subsequent circle white or black, based on your individual render. I’m sorry I can’t be more specific, but I have very little experience using the multishader. Hopefully, though, this will inspire a response from someone with more knowledge in this area!

    Best,

    What makes you explode?
    http://www.explosivegraffix.com

  • Mark Walczak

    November 25, 2009 at 4:49 pm in reply to: Merge issues

    EEEK! I hate it when Illustrator and C4D don’t play nice… The only thing I can think of is making sure your path direction is set properly. I believe there is an option in Cinema to “set first point” or something to that effect. Perhaps it’s just confused as to the direction of the path. Also, if you’re applying a bevel to your extruded curve, be sure to set it to a low value first, before increasing it and thus potentially mucking up your model.

    Hope this helps!

    What makes you explode?
    http://www.explosivegraffix.com

  • Mark Walczak

    November 24, 2009 at 10:58 pm in reply to: Windows 7 ‘Application Error’

    I am actually getting a similar error with an nVidia card. It’s totally hit-or-miss, but I heard a rumor that it may be linked to the latest install of Quicktime. I uninstalled the new version, re-installed the old version, updated my graphics drivers and still nothing. I even swapped out the guts of my desktop (including new motherboard, proc, and Ram), and still nothing….

    Anyone else having problems with Win7x64?

    What makes you explode?
    http://www.explosivegraffix.com

  • Mark Walczak

    November 24, 2009 at 10:55 pm in reply to: Wacom weirdness

    Possibly. I know with the Intuos 3, there is a “mouse” checkbox in the mapping attributes (or something to that effect). Is there something similar with the Bamboo? I don’t think it comes with any crazy software like the Intuos…

    What makes you explode?
    http://www.explosivegraffix.com

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