Hi Dan,
Thank you so much for lending a hand.
I’m using the inertial bounce expression below.
I’ve used this dozens of times without issue. I’ve tried it on 2D solids, 3D nulls, parents of nulls, etc. I even just updated my graphics driver in case that was causing any issues, but alas, I’m stuck.
Thank you so much for your help!
// Inertial Bounce (moves settle into place after bouncing around a little)
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = .2;
freq = 2;
decay = 5;
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}
https://vimeo.com/explosivegraffix