Forum Replies Created

Page 44 of 49
  • Hi Don,

    If you could post your file here to let us check it that will be better.

    thanks!

  • Kouraib Abdmalek

    September 20, 2023 at 8:49 am in reply to: alternatives to boole object (maxon cinema 4d)

    You are right that the method I suggested requires additional work, but if you use the knife tool with the “only visible” feature disabled, you can easily divide any shape. I also suggest that you make a separate file for the shapes that you will cut so that you do not have to weld them again. Otherwise, you can do this work in a similar way easier in other other programs such as AutoCAD if that help you.

    Thanks

  • Kouraib Abdmalek

    September 19, 2023 at 5:36 pm in reply to: alternatives to boole object (maxon cinema 4d)

    Hi Tom,

    You could also select the polygons that you want to hide them then make it disconnected so you get an other object for this polygons now you could hide the new object in the render and the editor from the right panel and you could later reconnect it using “optimise”

  • Kouraib Abdmalek

    September 17, 2023 at 7:53 am in reply to: Weird shadows

    Hi Michael,

    If everything is fine, the shadows will not appear on the polygons without having to modify the phong. There must be something that you missed while modeling (as happens to all of us) whether there are disconnected points, or you are missing some edges, or you have a problem with the typology. you could use the “mesh checker” to determine the location of the defect, you could also post the model here or the part that has a problem so that we can check it for you.

    thanks!

  • Kouraib Abdmalek

    September 11, 2023 at 6:58 am in reply to: Time Line + Spline Line [[NOT RECORD ]]

    Hi Mauricio,

    I think there is something wrong because the steps that you took to move the points are correct, but the best way to move an Spline is as in this tutorial

    https://youtu.be/CwyWLmHhQz8?feature=shared

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  • Kouraib Abdmalek

    September 10, 2023 at 1:18 pm in reply to: grow area affected by JOINT ?+

    Hi Mauricio,

    If we look how the tool works, I don’t think you can do that because you are trying to weight polygons, instead of vertices, if you increase the folding edges and manually weight corresponding vertices you’ll find out a way to fulfill your needs.

    Hope that will help you.

    Thanks

  • Kouraib Abdmalek

    September 9, 2023 at 11:29 am in reply to: Searching for unused plugins by ID number?

    You could probably run a script like this using c4dpy.exe


    doc = c4d.documents.GetActiveDocument() rd = doc.GetActiveRenderData() rd[c4d.RDATA_RENDERENGINE] = c4d.RDATA_RENDERENGINE_STANDARD vp = rd.GetFirstVideoPost() while vp: if vp.GetType() == your ID number: vp.Remove() break; vp = vp.GetNext() c4d.EventAdd()


    You should be able to load the document, make the changes and save it back.



  • Kouraib Abdmalek

    September 8, 2023 at 9:21 am in reply to: Searching for unused plugins by ID number?

    If you think the problem is in the materials you could delete half the materials. so you’ve narrowed it down a bit. then do it again. better than going through everyone individually, In case it is sitting inside a non-active channel, you could select all materials and activate all channels. Now, when you hit “render”, even the non-TR renderer should complain and point to the specific material.

  • Kouraib Abdmalek

    September 8, 2023 at 9:06 am in reply to: Searching for unused plugins by ID number?

    Hi Bart,

    You can first go to the “Render settings” because some plugins may create a post effect. so you can solve the problems by removing the effect.

    Then you can check the materials and make sure that there aren’t any plugin shaders present.

    You can also go to the “Object Manager” and look for any tags or objects that you don’t recognize, which may be plugin tags.

    thanks

  • Kouraib Abdmalek

    September 7, 2023 at 9:22 am in reply to: How tavoid TRESPASSING particles in deflectors ?

    Hi Mauricio,

    maybe the problem is in the deflector setting, please make sure that you disable the “split beam” to avoid trespassing like in the screenshots below

    thanks

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