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Activity Forums Maxon Cinema 4D vertex map to trigger animated objects?

  • vertex map to trigger animated objects?

    Posted by Toby Brown on October 9, 2023 at 4:19 pm

    Hi, I have 3 splines in a sweep that I have animated across thirty 30 frames using an FFD deformer and PLA.
    I have these splines in a matrix using a redshift tag.
    I want these to be triggered with a vertex map that I have growing on a plane. The splines work as expected and get triggered but the animation on them get triggered all at the same time. Is there a way to get them to trigger once the vertex maps reveal them? I e tried baking as alembic and using connect objects but with no joy. Any tips or advice would be great, thanks

    Toby Brown replied 2 years, 10 months ago 2 Members · 2 Replies
  • 2 Replies
  • Kouraib Abdmalek

    October 10, 2023 at 8:42 am

    Hi Toby,

    If I understand the problem well I think you could use blend mode in your cloner and have two copies of your object in the cloner, one at the beginning of the animation and one at the end. Set your plain effectors ‘modify clones’ setting to 100% then you would use a connect object on the original object to export it as alembic and finally you will get a single object. After this, you will be able to keyframe the sequence keeping the the clone Animation mode in play and it will work.

    hope that will help.

    thanks!

  • Toby Brown

    October 10, 2023 at 1:34 pm

    Thanks Kouraib, I’ll give this way a try, appreciate the reply 👍

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