Forum Replies Created

Page 12 of 51
  • Hi Emil,

    Happy you found what you were looking for in the forum and thank you Emil for pointing out the importance of post, especially since the questioner did not comment on Sam’s answer. It was indeed a very useful post with accurately describes the solution to the camera solve stopping, and also provides a clear idea of the mechanism of tracking as a whole, Thank you Sam and Emil!

  • Kouraib Abdmalek

    July 11, 2025 at 10:06 am in reply to: Bake color effector to keyframes for FBX export

    Hi Josh,

    I think you will find what you are looking for in this article frow Maxon Developers (Read the fourth post).

    https://developers.maxon.net/forum/topic/12389/baking-mograph-color-animation-to-keyframes/4

  • Kouraib Abdmalek

    July 11, 2025 at 9:22 am in reply to: xParticles – convert particles to polygons

    Hi Huig,

    I don’t know if you tried exporting to alembic format (abc) and then re-importing the file, you will find two objects, delete the second one and then re-export it to the format that suits the target application. You could also use Cloner on Mode Object, then place the particle in the Cloner next to the object channel, then place a MoGraph Cash tag next to the Cloner, then bake. I hope you succeed with one of these two methods.

  • Hi Josh,

    I don’t think it’s possible to export MoGraph to AR yet. All the tutorials (I’ve done some research on this before) talk about exporting the model with materials and physical animation, and this is what you will find also on Maxon channels. Anyway, if this is supposed to be possible, the way is to bake as Alembic your scene, then put the elements under connect object and then re-bake the connect object to get all the data in the scene into one object, then export as gITF to the AR application. If this doesn’t work, so there is nothing new in the subject. Blender and Maya are ahead of Cinema in terms of exporting to AR, but I don’t know if they have reached a point where you could do what you are looking for in either program. I hope this is useful to you.

  • Kouraib Abdmalek

    July 1, 2025 at 10:07 am in reply to: Effects work flow advice

    Hi Andrew,

    As for explosion effects, doing them on cinema is better and will be closer to reality, and you have everything you need to do that in cinema in the best way. Also, doing it on After Effects requires effort to integrate the explosion with the scene components, otherwise it will just look like a pop that happened somewhere between the camera and the event arena. As for lighting, the matter is different, as there are many effects that can be done on After Effects more easily, and integrating lighting effects with the original scene will not pose a big challenge, this is only in terms of ease and time taken, otherwise you could do everything on cinema, and this is what I advise you to do, especially since you mentioned that you have no idea of how to do it on After Effects. I hope this is useful to you.

  • Kouraib Abdmalek

    June 26, 2025 at 8:25 am in reply to: WRAP around a circle

    You are welcome, James!

  • Kouraib Abdmalek

    June 25, 2025 at 11:26 am in reply to: WRAP around a circle

    Hi,

    Below is a screen recording of how to solve the problem and the modified file. The idea is of James, so thanks again to him! but it seems that overcoming the problem requires more steps than what he stated, as in the screen recording below. I hope this will benefit anyone who may encounter a similar problem.

  • Kouraib Abdmalek

    June 12, 2025 at 9:36 am in reply to: Need C4D to Unity rig advice

    Hi Leo,

    I don’t have any previous experience with something similar because most people as I think rely on Blender when it comes to exporting to Unity and Rokoko, but regarding the third point, choosing one of the two methods depends on the amount of work expected. If it is relatively small, then doing it manually will be more guaranteed, but if it is a lot, then using the automatic method with later review and fixing what needs will be better. I hope this is useful to you.

  • Kouraib Abdmalek

    June 12, 2025 at 8:26 am in reply to: Need C4D to Unity rig advice

    <div>Hi Leo,</div>

    I don’t have any previous experience with something similar because most people as I think rely on Blender when it comes to exporting to Unity and Rokoko, but regarding the third point, choosing one of the two methods depends on the amount of work expected. If it is relatively small, then doing it manually will be more guaranteed, but if it is a lot, then using the automatic method with later review and fixing what needs will be better. I hope this is useful to you.

  • Kouraib Abdmalek

    June 7, 2025 at 7:48 am in reply to: How to recreate this hair in Cinema 4d?

    Hi Myles,

    I don’t think you’re talking about the look, but maybe you mean the reaction with the head’s movement. Honestly, I can’t decide which method is better for getting something similar, maybe either might work with the right settings.

Page 12 of 51

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy