Hi Josh, I downloaded your file hours after your post and I worked on it for a long time but nothing worked for me. However, I keep going back to it whenever I get a chance. I had an idea but never got around to working on it. I had a suggestion to put the drone group under the cloner (instead of one drone and then copy it with cloner), make a material for each drone, and then use a bake material tag for each one of the materials. You will get a texture group that scale the material change during the animation. Then you could use multi shader on the materials and link the textures for each material. This will work in Cinema by replacing the shader effector with textures for each material, but the question remains: will it work after export? I don’t have idea about the Path file you want to export to However, I thought that having the material textures would make it easier, as you might only need to relink the textures to the materials, for example, after exporting or something like that, . Let me know what you think about this and if it works for you. I will let you know from my side if I come up with anything else.