Forum Replies Created

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  • Ken Latman

    June 4, 2007 at 5:32 pm in reply to: Macbook or MacBook Pro for AE!

    I have been debating the same question for awhile. I have an old G4 TiBook and would like to upgrade it.

    I do most of my work on G5 tower for person use. After talking with the Apple sales people at the store and doing my own research, I came to the conclusion the fastest MacBook in the line (the black) would be OK for my needs.

    I’m just waiting until 10.5 comes out before I make another big purchase. Then I will make sure to that the HD is the largest of the 5400rpm drives and add RAM.

    I beat the heck out of my TiBook and the only two benefits I could see with a new MacBook Pro would be 1) the graphics card of course and 2) the Express card expansion. I only used expansion bay once in my TiBook and that was when my firewire ports died. I bought a card that could give me new firewire ports.

    You can add more than one monitor to the MacBook (it will be taxing of course on the graphics chip) with a Matrox DualHead2Go device (www.matrox.com/graphics/en/gxm/products/dh2go/home.php). Higher resolutions will not be supported either.

  • Ken Latman

    May 25, 2007 at 7:41 pm in reply to: A Mac for all seasons (Intel Mac that is)

    How do you plan to run windows while in the Mac environment?
    You will need Parallels or something similar.
    If you do run Parallels you need to devote RAM to the Windows OS. So if you have 8GB of RAM and you divide it, the Mac side will be running 4-8GB (depending on what is available) and the Windows side will be regulated to 4GB (in this senerio). You will not be able to dynamically allocate RAM between simultanious running OSes.

    Can you wait in a few months and just get the CS3 versions of these apps? AE and Premiere will run natively on Intel based Macs with these apps.

    I have AE7 running on a MacPro with 4 processors and it does not recognize them all, but with Nucleo I can render my files with all the processors working on it. Supposably CS3 version of AE will have this built in and if you upgrade to Nucleo Pro2 there are more improvements to multi-processor rendering.

    Are you migrating from an older PC box to the MacIntel box? Is that why you wish to keep the apps strictly running on the Windows side?
    I’m not sure how well your Decklink card and RAID would work in a video production environment in the method your asking.

  • Ken Latman

    May 8, 2007 at 1:32 pm in reply to: plugin problems cs3 on mac intel

    I was having the same problem with my Illustrator and Photoshop plug-ins with the latest CS3 suite. I began compiling a list of what Plug-ins we’ve purchased and what didn’t work anymore. Then I started contacting vendors.
    Several of them said they were working on new versions and would be ready for AE when it comes in July. For the time being, what you need to do is go to the FInder and get info on the application. There is a little check box that says run in Rosetta. Click this and 90% of the time you should see all your old plug-ins.
    The problem with this though is your not running the application in the Universal Binary mode and not fully taking advantage of the processor(s).

    As for the AE plug-ins I’ve contacted:
    Peder Norrby has on the cow posts, that he should be ready when CS3 ships or possibly later in May.
    Zaxwerks says they will be ready with ProAnimator by July and the update will be free.
    Nucleo users will have many of the features in the standard edition built into AE so you might want to upgrade to Pro version when it comes out for added workflow improvements. This will be ready by July as well.

    Hope this helps anybody

  • Ken Latman

    April 19, 2007 at 3:15 pm in reply to: AE 8 beta prob

    I also was unable to put in my serial number to make it work. I don’t know if it has something to do with the serial number being that it is part of our maintenance agreement set with Adobe?

  • Ken Latman

    April 16, 2007 at 9:01 pm in reply to: Trapcode

    I started with Trapcode Shine and found lots of uses for it. I now have Particular and it is very cool. Based on price I went with Shine first and convinced my superiors that Particular would only add to this ability. So far this has worked out well.
    The next is 3D stroke.

  • Ken Latman

    March 28, 2007 at 12:24 pm in reply to: AE CS3 = version 8?

    Here is another question, since AE is now under the Creative Suite moniker, does that mean we will only see upgrades when a new suite is release. AE 9 will not come out until all the other packages are release, under CS4?

    I know we haven’t even gotten our hands on the lastest one, but it is a question to ponder.

  • Ken Latman

    March 20, 2007 at 1:23 pm in reply to: How do you create water surface without plug-ins?

    Thanks for everyone’s help. I did try some fractal noise tests that worked a little better. The Wave Warp looks ok, but just not quite the results I want. I examined the tutorial on the cow using wave warp an caustics but I didn’t want the water to appear directly above like the example. The Wave Warp effect appears to be a little tricky for me in this case. Are there any examples using Wave Warp and fractal noise? I’m not getting the ideal ebb and flow of ocean currents that I would like.
    There was a great stock footage example on istockphoto.com. The site is having problems it seems like right now, or I would contain the link.

    I have someone in my group rendering a Bryce file that might work.

  • I asked a very similar question when I was trying to decide between the two.
    I downloaded both user manuals from the site and compared the two.
    ProAnimator worked out better for me. Yes you can use it as a plug-in, but the ability to use it as a standalone application helps me out a great deal in just experimenting with things.
    There is a cow forum on the Zaxwerks plug-ins and they are very responsive.

  • Ken Latman

    December 3, 2006 at 5:09 pm in reply to: growing spokes/crossings from a center

    One thing you could do is create the wheel in Illustrator and bring the points you create as a mask on a solid. First start off with a star shape in Illustrator and make the same more of a octogon. The key (no pun) is to make sure you keep the same number of sides when working in illustrator. Copy your shape in Illustrator and past as a mask on a solid in AE. Set a key frame. Jump down further down the timeline. Back in Illustrator use the option key and draw another star shape making it more star like (you still should have the same number of sides.) Copy these points and paste them in your time line as the second keyframe.
    I’m not sure what your looking for, but this is still a cool animation over time.

  • Ken Latman

    September 12, 2006 at 6:07 pm in reply to: Oscillate to make lights run

    Dan,

    You are the best! Thanks so much!

    Ken

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